Andy, lawful female gnomish Feminist ----- |.!.| .... |...| |...| |...| |.@@| ----- [Andy the Rebel Woman] St8 Dx13 Co11 In3 Wi4 Ch19 FemGnoFemLaw Dlvl:1 G0 HP16(16) Pw12(12) AC0 Xp1/0 T3 Brd Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female gnomish Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. Be careful! New moon tonight. Your movements are slowed slightly because of your load. Dora swings her block-heeled combat boot at the wild rabbit. Dora hits the wild rabbit. The wild rabbit is killed! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: free action You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 325 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 98% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: hammer (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102425 Monster spawn increase reached its maximum at turn 168935 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 253612 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: dragon (freq bonus 12) The monster species that spawned more often: megabat (freq bonus 14) The monster species that spawned more often: smirching captured (freq bonus 42) The monster species that spawned more often: mystic racoon dog (freq bonus 180) The monster species that spawned more often: evasive hill orc (freq bonus 144) The monster species that spawned more often: cerulean mold (freq bonus 42) The monster species that spawned more often: metal penetrator (freq bonus 48) The monster species that spawned more often: hydrofoil magnate (freq bonus 34) The monster species that spawned more often: hole warp patch (freq bonus 28) The monster species that spawned more often: heal slime (freq bonus 56) The monster species that spawned more often: petty giant tarantula (freq bonus 17) The monster species that spawned more often: sprint scrapper (freq bonus 90) The monster species that spawned more often: gravity force patch (freq bonus 45) The monster species that spawned more often: Firre (freq bonus 45) The monster species that spawned more often: fire gazer (freq bonus 45) The monster species that spawned more often: silver fly (freq bonus 34) The monster species that spawned more often: stalking shrieker (freq bonus 128) The monster species that spawned more often: outjutting centralization (freq bonus 14) The monster species that spawned more often: hippie lady (freq bonus 68) The monster species that spawned more often: pale stalk (freq bonus 90) The monster species that spawned more often: reassuringly peartly (freq bonus 48) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 5) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster species that never randomly spawned: real dwarven warrior The monster species that never randomly spawned: night marauder The monster species that never randomly spawned: ghost caster The monster species that never randomly spawned: acid hound The monster species that never randomly spawned: notable warp fungus The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: pileate sacked hawaii hessian never manifestly The monster species that never randomly spawned: fire archer The monster species that never randomly spawned: aggression hinting The monster species that never randomly spawned: Daruth Xaxox The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 18) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 16) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 51) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 77) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 101) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 6) Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having reflection (0) You were prevented from having free action (0) You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (703) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) * aklys (thonged club) Armor killer heels (mud boots) * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of mana (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of phase door (WHY IS THERE NO FUCKING PROMPT) scroll of standard id (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of cure (THE MIND FLAYERS TENTACLES SUCK YOU) * scroll of extra healing (STRC PRST SKRZ KRK) * scroll of greater mana restoration (YELL AT SKY PREVENT KEY FOR 5) Tools leather leash (leash) Gems worthless piece of red glass (red) loadstone (gray) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (21 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.