Andy, neutral female destabilizer Feminist -------- |.@....| |.@w...| |......| |....... +......| -------- [Andy the Rebel Woman] St7 Dx7 Co6 In7 Wi4 Ch8 FemDesFemNeu Dlvl:1 G0 HP17(17) Pw14(14) AC3 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female destabilizer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 73% Wand drop chance was reduced to 95% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: high heels (turn 147) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36826 Monster spawn increase reached its maximum at turn 162444 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7397999 The monster class that cannot be genocided was dragon The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: aligned wreaking foreigner degenerately (freq bonus 16) The monster species that spawned more often: petty torment worm (freq bonus 5) The monster species that spawned more often: arcadian avenger (freq bonus 3) The monster species that spawned more often: Rock-N-Roll King (freq bonus 20) The monster species that spawned more often: giant pink jellyfish (freq bonus 6) The monster species that spawned more often: southside hood (freq bonus 12) The monster species that spawned more often: piercoid (freq bonus 14) The monster species that spawned more often: psychic (freq bonus 24) The monster species that spawned more often: absent patch (freq bonus 16) The monster species that spawned more often: threshold fungus (freq bonus 9) The monster species that spawned more often: migest troll (freq bonus 42) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 20) The monster species that spawned more often: sustainment faultlessly (freq bonus 8) The monster species that spawned more often: fluffy cat (freq bonus 3) The monster species that spawned more often: imba water elemental (freq bonus 8) The monster species that spawned more often: embraced drowess (freq bonus 16) The monster species that spawned more often: thankful gracelessly (freq bonus 14) The monster species that spawned more often: vacuum mold (freq bonus 10) The monster species that spawned more often: centraler deadlocking neighborhood (freq bonus 21) The monster species that spawned more often: fancy warp fungus (freq bonus 24) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster species that never randomly spawned: Hastur the Unspeakable The monster species that never randomly spawned: weird warp fungus The monster species that never randomly spawned: Olog-hai psychic The monster species that never randomly spawned: petty poisonous blob The monster species that never randomly spawned: dorn beast The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: agate patch The monster species that never randomly spawned: Nadja's erotic lady shoe The monster species that never randomly spawned: ice fly The monster species that never randomly spawned: probation bimetallic misplace The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 84) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 8) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 19) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 36) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 17) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 30) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 1) Next attribute increase check would have come at turn 717 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having dimmopathy (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (538) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (battle boots) Scrolls scroll of healing (LLIYLLATNEMTONMAI) scroll of mana (DNETHACK HAS HIGH HEELSES) scroll of phase door (THE LITTLE GIRL GETS WET) scroll of standard id (KINUESILI STATION) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) * scroll of greater mana restoration (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) Tools leather leash (leash) Gems worthless piece of violet glass (violet) worthless piece of yellow glass (yellow) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 19 points, Since you escaped early, the score list will not be checked.