Andy, chaotic female heretic Feminist ----------.- +.........@| |........$@| ------------ [Andy the Rebel Woman] St16 Dx14 Co7 In5 Wi6 Ch14 FemHerFemCha Dlvl:1 G0 HP18(18) Pw13(13) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female heretic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 66% Ring drop chance was reduced to 50% Wand drop chance was reduced to 85% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: flail (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42385 Monster spawn increase reached its maximum at turn 107770 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2489765 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: skeletal spider (freq bonus 6) The monster species that spawned more often: blade barrier (freq bonus 36) The monster species that spawned more often: bestowed dehumanize stiff subsistence (freq bonus 56) The monster species that spawned more often: female samurai (freq bonus 5) The monster species that spawned more often: great wyrm of perplexity (freq bonus 48) The monster species that spawned more often: aklash (freq bonus 22) The monster species that spawned more often: wereairelemental (freq bonus 18) The monster species that spawned more often: lightning demon (freq bonus 18) The monster species that spawned more often: spark beast (freq bonus 6) The monster species that spawned more often: war asshole (freq bonus 15) The monster species that spawned more often: phonological querist (freq bonus 14) The monster species that spawned more often: burning permamimic (freq bonus 36) The monster species that spawned more often: cold hound (freq bonus 14) The monster species that spawned more often: augmenter hairsplitting (freq bonus 10) The monster species that spawned more often: Julchen's sneaker (freq bonus 10) The monster species that spawned more often: dissed guise (freq bonus 10) The monster species that spawned more often: hardload turret (freq bonus 14) The monster species that spawned more often: foxhound agent (freq bonus 10) The monster species that spawned more often: crockery prodigiously slush telling (freq bonus 14) The monster species that spawned more often: randomisator lich (freq bonus 14) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: white worm mass The monster species that never randomly spawned: skeletal mount The monster species that never randomly spawned: devious girl The monster species that never randomly spawned: luminescent warp fungus The monster species that never randomly spawned: hobbit master thief The monster species that never randomly spawned: giant crayfish The monster species that never randomly spawned: holding girl The monster species that never randomly spawned: golden brown dragon The monster species that never randomly spawned: great cyan dragon The monster species that never randomly spawned: Roflth The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 9) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 66) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 9) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 23) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 18) Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having displacement (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sarah, Irya and the Profound Darkness Your deity was the Profound Darkness The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (101) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (sexy heels) Scrolls scroll of healing (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of mana (YNORI ERUP) scroll of phase door (APOKRAR DONENIGHT) scroll of standard id (ROCKWORM LOCKWORM SOCKWORM) scroll of cure (CHUTZPAH) * scroll of extra healing (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Tools leather leash (leash) Gems worthless piece of radiant glass (radiant) worthless piece of cyan glass (cyan) worthless piece of yellow glass (yellow) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.