Andy, chaotic female segfaulting Feminist ---------- # |........- # ..@......| |@.......| |........| ---------- [Andy the Rebel Woman] St14 Dx6 Co14 In5 Wi6 Ch14 FemSegFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female segfaulting Feminist. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: sickopathy You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 140 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 30% Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: saber (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38045 Monster spawn increase reached its maximum at turn 90611 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1940631 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: unicorn or horse The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: potentially gasified (freq bonus 48) The monster species that spawned more often: funnel net spider (freq bonus 12) The monster species that spawned more often: disintegrating sphere (freq bonus 18) The monster species that spawned more often: Mr. Mime (freq bonus 33) The monster species that spawned more often: stegocentipede (freq bonus 21) The monster species that spawned more often: all-common trapdoor spider (freq bonus 15) The monster species that spawned more often: stinking cloud (freq bonus 21) The monster species that spawned more often: dim warp patch (freq bonus 15) The monster species that spawned more often: old granny (freq bonus 14) The monster species that spawned more often: elected coining (freq bonus 28) The monster species that spawned more often: wolf robber (freq bonus 30) The monster species that spawned more often: scruffy little dog (freq bonus 18) The monster species that spawned more often: stalking master lichen (freq bonus 14) The monster species that spawned more often: calculated whirligig (freq bonus 36) The monster species that spawned more often: sizzler misdirect jolty (freq bonus 28) The monster species that spawned more often: costively confuter (freq bonus 12) The monster species that spawned more often: buddha consecratory meticulosity (freq bonus 24) The monster species that spawned more often: crobat (freq bonus 12) The monster species that spawned more often: hungry fungus (freq bonus 30) The monster species that spawned more often: anthemed bocci (freq bonus 256) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 5) The monster trait that was more common: monsters that imitate (freq bonus 6) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 8) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 5) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster species that never randomly spawned: clock golem The monster species that never randomly spawned: oddish The monster species that never randomly spawned: dark elemental The monster species that never randomly spawned: garbanzo dinkier The monster species that never randomly spawned: gomi soldier The monster species that never randomly spawned: little dog The monster species that never randomly spawned: earlier ordinance The monster species that never randomly spawned: intermediate gnome The monster species that never randomly spawned: rarity collector The monster species that never randomly spawned: sobriety forthrightly The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 18) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 372) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 52) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 9) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 20) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 15) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 7) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 2) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 10) Next attribute increase check would have come at turn 1753 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having slow digestion (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1707) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (velcro boots) Scrolls scroll of healing (EX PROTEO) scroll of mana (SCENTFUL PERFUME) scroll of phase door (SULKEMISAIKA) scroll of standard id (KUS VOLA ZABIJEM TA) scroll of cure (I R TEH UBER PWNZ0R) * scroll of extra healing (HAPAX LEGOMENON) * scroll of greater mana restoration (ADOM CRASHES AND ERASES YOUR SAVEGAME) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.