Andy, lawful female sokosolver Feminist ---------- |....@@... |..`.%...| -----.---- [Andy the Rebel Woman] St12 Dx6 Co12 In5 Wi5 Ch14 FemSokFemLaw Dlvl:1 G0 HP16(16) Pw11(11) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female sokosolver Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: searching Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 81% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42010 Monster spawn increase reached its maximum at turn 81408 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 267450 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: antimagic warp patch (freq bonus 32) The monster species that spawned more often: pride turret (freq bonus 14) The monster species that spawned more often: guttersnipe integrating (freq bonus 24) The monster species that spawned more often: undead padawan (freq bonus 18) The monster species that spawned more often: gatling archer (freq bonus 8) The monster species that spawned more often: complimenting stapled defiance (freq bonus 14) The monster species that spawned more often: blue-green patch (freq bonus 36) The monster species that spawned more often: corsair of Umbar (freq bonus 26) The monster species that spawned more often: huge ogre thief (freq bonus 24) The monster species that spawned more often: revival spinner (freq bonus 66) The monster species that spawned more often: water hulk (freq bonus 42) The monster species that spawned more often: disenchanter spore (freq bonus 5) The monster species that spawned more often: syncopation habitable favorably summer overshadowing (freq bonus 8) The monster species that spawned more often: sane spore (freq bonus 56) The monster species that spawned more often: locust (freq bonus 10) The monster species that spawned more often: altmer (freq bonus 12) The monster species that spawned more often: illithid larva (freq bonus 5) The monster species that spawned more often: sterilized documentary (freq bonus 54) The monster species that spawned more often: dark blue slime (freq bonus 18) The monster species that spawned more often: shadowy vampire lord (freq bonus 18) The monster trait that was more common: monsters that have bite attacks (freq bonus 6) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 6) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster species that never randomly spawned: iba The monster species that never randomly spawned: eldritch mold The monster species that never randomly spawned: weretiger The monster species that never randomly spawned: boot girl The monster species that never randomly spawned: temporizing fussing The monster species that never randomly spawned: aureolin mold The monster species that never randomly spawned: adult plain dragon The monster species that never randomly spawned: tortured traitor The monster species that never randomly spawned: alakazam The monster species that never randomly spawned: rose sentai The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 168) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 4) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 121) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 8) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 11) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 1) Next attribute increase check would have come at turn 517 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having jumping (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (573) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (femmy boots) Scrolls scroll of healing (IAOMORMOROTOKONBAI) scroll of mana (IGNORANT WEATHER) scroll of phase door (VUS AS CORIUMA) scroll of standard id (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of cure (OBI WAN CANOPY) * scroll of extra healing (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of greater mana restoration (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) Tools leather leash (leash) Gems worthless piece of pink glass (pink) worthless piece of black glass (black) luckstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.