Andy, neutral female droven Feminist --------|------- |..............| |..............| ---..............--- |..........@........ |...........@......| ---..............--- |..............| |..............| ---------------- [Andy the Rebel Woman] St9 Dx9 Co12 In4 Wi4 Ch15 FemDroFemNeu Dlvl:1 G0 HP16(16) Pw17(17) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female droven Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: wallwalking You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 67 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 16% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 84% Wand drop chance was reduced to 82% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: spear (turn 190) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18578 Monster spawn increase reached its maximum at turn 54039 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2729456 The monster class that cannot be genocided was gnome The monster class that was spawned more often: blob (freq bonus 6) The monster species that spawned more often: giant tree ant (freq bonus 21) The monster species that spawned more often: boss monkey (freq bonus 56) The monster species that spawned more often: forded detained stylishly (freq bonus 16) The monster species that spawned more often: consisting saucebox maritime dinning (freq bonus 8) The monster species that spawned more often: secreting remain (freq bonus 9) The monster species that spawned more often: Antimatter Katcher (freq bonus 20) The monster species that spawned more often: hole mold (freq bonus 22) The monster species that spawned more often: adventurer mushroom (freq bonus 14) The monster species that spawned more often: white wraith (freq bonus 18) The monster species that spawned more often: evil dragon (freq bonus 22) The monster species that spawned more often: negation gleaner (freq bonus 7) The monster species that spawned more often: pshawing retard (freq bonus 16) The monster species that spawned more often: sickle skeleton (freq bonus 30) The monster species that spawned more often: wild one (freq bonus 84) The monster species that spawned more often: Alexia (freq bonus 27) The monster species that spawned more often: exploding rubber (freq bonus 9) The monster species that spawned more often: void stalk (freq bonus 20) The monster species that spawned more often: amnesia growth (freq bonus 14) The monster species that spawned more often: cardiac oubliette (freq bonus 28) The monster species that spawned more often: watch leader (freq bonus 18) The monster trait that was more common: monsters that have claw attacks (freq bonus 3) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster species that never randomly spawned: skulk blade The monster species that never randomly spawned: unearthly drow The monster species that never randomly spawned: big flying baby The monster species that never randomly spawned: Klaf The monster species that never randomly spawned: brown ants of Timothy Thummel The monster species that never randomly spawned: geology torturer The monster species that never randomly spawned: doda The monster species that never randomly spawned: himalayan informatively The monster species that never randomly spawned: old granny The monster species that never randomly spawned: Clyde The monster class that more likely to generate with musable stuff: troll The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 145) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 6) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 20) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 28) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 7) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 11) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 5) Next attribute increase check would have come at turn 766 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having warning (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (563) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor killer heels (velcro boots) Scrolls scroll of healing (PHOL ENDE WODAN) scroll of mana (RENEW TIME DIFFER SO QUANTITY) scroll of phase door (PRIUS SA) scroll of standard id (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of cure (OM GITATHNAGS APSOPS O EL T) * scroll of extra healing (CERB BRK PAND) * scroll of greater mana restoration (HELPING SUM STARE CAVITY TOFU) Tools leather leash (leash) Gems obsidian stone (black) worthless piece of radiant glass (radiant) worthless piece of blue glass (blue) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 200 points, Since you escaped early, the score list will not be checked.