Andy, chaotic female listener Feminist ----------- ----------- ....@......................| |...@......................| +..........................| |.......................$..| -----------......----------- ------- [Andy the Rebel Woman] St10 Dx16 Co16 In6 Wi4 Ch18 FemLisFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC-2 Xp1/0 T1 Latest messages Precognition: made object with enchantment 1 Dora wields a block-heeled combat boot {5}! Hello Andy, welcome to SlashEMExtended! You are a chaotic female listener Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: fear factor You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 81% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13474 Monster spawn increase reached its maximum at turn 123001 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 432000 The monster class that cannot be genocided was flying fish Today, this monster class was always generated invisible: lich The monster class that was spawned more often: kobold (freq bonus 6) The monster species that spawned more often: white laser (freq bonus 21) The monster species that spawned more often: autofarm brown pudding (freq bonus 44) The monster species that spawned more often: graduate (freq bonus 36) The monster species that spawned more often: balor (freq bonus 33) The monster species that spawned more often: little leprechaun (freq bonus 48) The monster species that spawned more often: expedient prevalent (freq bonus 16) The monster species that spawned more often: ice fungus (freq bonus 52) The monster species that spawned more often: girl in odorous sneakers (freq bonus 14) The monster species that spawned more often: empiric hypothecate (freq bonus 32) The monster species that spawned more often: deep lava drowning fish (freq bonus 24) The monster species that spawned more often: clerkbot (freq bonus 28) The monster species that spawned more often: amphitheatre (freq bonus 72) The monster species that spawned more often: Marija the Wench (freq bonus 21) The monster species that spawned more often: clear centipede (freq bonus 7) The monster species that spawned more often: ebony force patch (freq bonus 44) The monster species that spawned more often: ultra demon (freq bonus 16) The monster species that spawned more often: edgy warp fungus (freq bonus 32) The monster species that spawned more often: green worm mass (freq bonus 40) The monster species that spawned more often: vulgar solver (freq bonus 22) The monster species that spawned more often: ancient white dragon (freq bonus 16) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 9) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 3) The monster species that never randomly spawned: Principal Natural Gas The monster species that never randomly spawned: spike mold The monster species that never randomly spawned: eastern rainbowfly The monster species that never randomly spawned: forest hulk The monster species that never randomly spawned: giftedly regretter The monster species that never randomly spawned: conjoined germinated The monster species that never randomly spawned: golden naga hatchling The monster species that never randomly spawned: speedhack horror The monster species that never randomly spawned: shrieking spirit The monster species that never randomly spawned: Kisame Hoshigaki of the Mist The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 14) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 25) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 16) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 23) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 6) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 4) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 6) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 68) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 2) Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having mana regeneration (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (red sneakers) Scrolls scroll of healing (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of mana (CONE ALACIO) scroll of phase door (EMPLY MENTAL TO SWITCH STATUS) scroll of standard id (DEATH TO CLEANERS) scroll of cure (FINNING SPIDGET) * scroll of extra healing (PHYSIC STUNT DAMAGE SMALLERS) * scroll of greater mana restoration (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.