Andy, neutral female fenek Feminist ----- |...| |...| |.@@+ |.k.| --.-- [Andy the Rebel Woman] St9 Dx17 Co12 In7 Wi6 Ch17 FemFenFemNeu Dlvl:1 G0 HP17(17) Pw12(12) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female fenek Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 29 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 93% Monster death drops spawned with only 70% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21315 Monster spawn increase reached its maximum at turn 137475 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 920975 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: backturn ogre (freq bonus 16) The monster species that spawned more often: Koschei (freq bonus 18) The monster species that spawned more often: medicinally teleplay (freq bonus 14) The monster species that spawned more often: borg (freq bonus 27) The monster species that spawned more often: throwing supremacist (freq bonus 18) The monster species that spawned more often: chemical force fungus (freq bonus 24) The monster species that spawned more often: noxious mold (freq bonus 56) The monster species that spawned more often: flying water demon (freq bonus 14) The monster species that spawned more often: siege door (freq bonus 96) The monster species that spawned more often: ethereal drake (freq bonus 7) The monster species that spawned more often: an I (freq bonus 30) The monster species that spawned more often: maintain wine (freq bonus 18) The monster species that spawned more often: neo inka (freq bonus 10) The monster species that spawned more often: fire snake (freq bonus 28) The monster species that spawned more often: consisting saucebox maritime dinning (freq bonus 6) The monster species that spawned more often: undead intel scribe (freq bonus 42) The monster species that spawned more often: trap growth (freq bonus 56) The monster species that spawned more often: drydrip spore (freq bonus 18) The monster species that spawned more often: cookout inheritance (freq bonus 18) The monster species that spawned more often: gnomish caster (freq bonus 16) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster species that never randomly spawned: warty force patch The monster species that never randomly spawned: egocentric kamadan The monster species that never randomly spawned: elementalist The monster species that never randomly spawned: dingo The monster species that never randomly spawned: thick disenchanter The monster species that never randomly spawned: maru mochi The monster species that never randomly spawned: betrayed maia The monster species that never randomly spawned: werecoins The monster species that never randomly spawned: hobbit on crack The monster species that never randomly spawned: Humanoid Angel The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 6) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 23) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 8) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 14) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 40) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 12) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 5) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 6) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 11) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 8) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 1) Next attribute increase check would have come at turn 229 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having telepathy (0) You were prevented from having dimmopathy (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (113) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) disarm 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (red sneakers) Scrolls scroll of healing (ZESE PLASHCH) scroll of mana (MUDDIED SLEUTH) scroll of phase door (10 SD) scroll of standard id (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of cure (PERFORATORUP AS SKY) * scroll of extra healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) * scroll of greater mana restoration (BUILDIONS CAN INSTAKILL AT RANGE) Tools leather leash (leash) Gems worthless piece of teal glass (teal) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.