Andy, lawful female ancipital Feminist ----- |.@@| ...:| |...| ----- [Andy the Rebel Woman] St13 Dx8 Co13 In5 Wi5 Ch12 FemAcpFemLaw Dlvl:1 G0 HP16(16) Pw12(12) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female ancipital Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: fire resistance You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 83% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: scimitar (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22226 Monster spawn increase reached its maximum at turn 94788 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 843014 The monster class that cannot be genocided was piercer The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: sue warp fungus (freq bonus 8) The monster species that spawned more often: tunnel horror (freq bonus 20) The monster species that spawned more often: blink (freq bonus 20) The monster species that spawned more often: peepshow lugging (freq bonus 12) The monster species that spawned more often: old water dragon (freq bonus 20) The monster species that spawned more often: boohooing industry (freq bonus 24) The monster species that spawned more often: facile parasitical nailhead stodging (freq bonus 42) The monster species that spawned more often: tearfully bilked aromatic cawed jubilant ketchup tarting (freq bonus 4) The monster species that spawned more often: textured aspired (freq bonus 14) The monster species that spawned more often: turned one (freq bonus 5) The monster species that spawned more often: synaptic dismaying (freq bonus 12) The monster species that spawned more often: sweepstake expropriated hominized dactyl (freq bonus 16) The monster species that spawned more often: undead gladiator (freq bonus 5) The monster species that spawned more often: human wraith (freq bonus 28) The monster species that spawned more often: Luisa (freq bonus 8) The monster species that spawned more often: umber hulk (freq bonus 32) The monster species that spawned more often: blink fungus (freq bonus 10) The monster species that spawned more often: wind inhabitant (freq bonus 16) The monster species that spawned more often: teddy bear (freq bonus 12) The monster species that spawned more often: flying parrot (freq bonus 15) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 12) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster species that never randomly spawned: big wraith The monster species that never randomly spawned: God of Speed Metal The monster species that never randomly spawned: Montgomery, Dr. Moreau's assistant The monster species that never randomly spawned: cortex The monster species that never randomly spawned: traffic light dragon The monster species that never randomly spawned: Eva's mocassin The monster species that never randomly spawned: charcoal growth The monster species that never randomly spawned: fear enemy The monster species that never randomly spawned: Jil The monster species that never randomly spawned: miltank The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 16) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 35) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 10) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 15) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 14) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 8) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 5) Next attribute increase check would have come at turn 675 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having fire resistance (0) You were prevented from having stealth (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You aggravated monsters You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (heap of shit boots) Scrolls scroll of healing (ACHAT SHTAYIM SHALOSH) scroll of mana (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of phase door (SE FERSE PARUM) scroll of standard id (AEIAEIAE IEIOIO) scroll of cure (VIA FERO DEO) * scroll of extra healing (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) * scroll of greater mana restoration (HOW WAS I) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.