Andy, lawful female dryad Feminist --------- |.....@.- |.....@.| ......... --------- [Andy the Rebel Woman] St8 Dx15 Co11 In9 Wi5 Ch12 FemDryFemLaw Dlvl:1 G0 HP16(16) Pw11(11) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female dryad Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: fear resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 96% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 54% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: attack spells (turn 43) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56540 Monster spawn increase reached its maximum at turn 212540 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4269060 The monster class that cannot be genocided was light The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: short-faced bear (freq bonus 14) The monster species that spawned more often: brown colony (freq bonus 7) The monster species that spawned more often: semiskilled pannier unstop rehabbed (freq bonus 24) The monster species that spawned more often: great stone dragon (freq bonus 36) The monster species that spawned more often: snow golem (freq bonus 6) The monster species that spawned more often: carbonized syphoning (freq bonus 6) The monster species that spawned more often: porter radioactive vortex (freq bonus 7) The monster species that spawned more often: undead warp patch (freq bonus 20) The monster species that spawned more often: difficult lich (freq bonus 14) The monster species that spawned more often: clay warp fungus (freq bonus 10) The monster species that spawned more often: ice boar (freq bonus 8) The monster species that spawned more often: Ose (freq bonus 12) The monster species that spawned more often: wig sheep (freq bonus 6) The monster species that spawned more often: antagonizing tularemia paramecia (freq bonus 30) The monster species that spawned more often: dnethack horror (freq bonus 64) The monster species that spawned more often: rotted potato in someone's microwave (freq bonus 36) The monster species that spawned more often: duam xnaht agent (freq bonus 7) The monster species that spawned more often: scanning excited (freq bonus 12) The monster species that spawned more often: tunnel worm (freq bonus 12) The monster species that spawned more often: giant copper dragonfly (freq bonus 12) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster species that never randomly spawned: Uniform Katcher The monster species that never randomly spawned: tmh muskmelon The monster species that never randomly spawned: ladylove inseparability The monster species that never randomly spawned: air-wolf The monster species that never randomly spawned: converged muddleheaded The monster species that never randomly spawned: inertia warp patch The monster species that never randomly spawned: riverside naga The monster species that never randomly spawned: black knight The monster species that never randomly spawned: siena force fungus The monster species that never randomly spawned: alongdeybayday The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 31) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 62) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 17) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 34) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 2) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 3) Next attribute increase check would have come at turn 733 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having fear resistance (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (264) You survived You didn't know any spells. Techniques known in the end Name Level Status iron skin 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (jungle boots) Scrolls scroll of healing (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of mana (TUOE DISNI) scroll of phase door (GENIE STUNT IS MORE POWER) scroll of standard id (VO BIEN VOI MUOI CHAN UON) scroll of cure (NOTARY SOJAC) * scroll of extra healing (AUTOEXEC BAT) * scroll of greater mana restoration (RECOVER BY SMEEL) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.