Andy, lawful female ak Thief is dead! Feminist ---------------- |......@.......| ..=...@........| ---------------- [Andy the Rebel Woman] St6 Dx10 Co7 In3 Wi5 Ch7 FemAktFemLaw Dlvl:1 G0 HP19(19) Pw15(15) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female ak Thief is dead! Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: improved vision Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 148 Scroll drop chance was reduced to 84% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 78) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45981 Monster spawn increase reached its maximum at turn 111235 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 785253 The monster class that cannot be genocided was major demon The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: crystal spore (freq bonus 36) The monster species that spawned more often: litter bomb (freq bonus 8) The monster species that spawned more often: measled weeklong (freq bonus 56) The monster species that spawned more often: smoky quartz unicorn (freq bonus 12) The monster species that spawned more often: mamono (freq bonus 6) The monster species that spawned more often: diminutive kobold (freq bonus 9) The monster species that spawned more often: time warp patch (freq bonus 10) The monster species that spawned more often: ogre mage (freq bonus 8) The monster species that spawned more often: agoraphobic cretinism rampage choppiest (freq bonus 6) The monster species that spawned more often: Little Marie (freq bonus 18) The monster species that spawned more often: Antimatter Kriminologist (freq bonus 6) The monster species that spawned more often: arch-newt (freq bonus 6) The monster species that spawned more often: fiery effulgence (freq bonus 6) The monster species that spawned more often: BOP (freq bonus 6) The monster species that spawned more often: axus jelly (freq bonus 16) The monster species that spawned more often: Exminator Kop (freq bonus 12) The monster species that spawned more often: dim colony (freq bonus 7) The monster species that spawned more often: mac chemist (freq bonus 18) The monster species that spawned more often: praetorian redescribing (freq bonus 6) The monster species that spawned more often: nether eye (freq bonus 18) The monster trait that was more common: monsters that have lash attacks (freq bonus 20) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster species that never randomly spawned: duton The monster species that never randomly spawned: toxic grue The monster species that never randomly spawned: greater maia The monster species that never randomly spawned: pink mushroom patch The monster species that never randomly spawned: quylthulg The monster species that never randomly spawned: topmodel The monster species that never randomly spawned: water watcher The monster species that never randomly spawned: banished soul The monster species that never randomly spawned: challenging shadow Lord The monster species that never randomly spawned: conjuration contemplative unlucky massacred The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 7) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 82) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 27) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 195) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 14) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 2) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 17) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 2) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 35) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 12) Next attribute increase check would have come at turn 549 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having magic resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could survive without air You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (218) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (velcro sandals) Scrolls scroll of healing (EAT FRUIT FASTLY) scroll of mana (SUOMI MAINITTU TORILLA TAVATAAN) scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of standard id (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of cure (OUSIRI SESEGGENBARPHARGGES) * scroll of extra healing (PETENNABOUTHI PEPTOU BASI) * scroll of greater mana restoration (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) Tools leather leash (leash) Gems cyan stone (teal) worthless piece of blue glass (blue) flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 600 points, Since you escaped early, the score list will not be checked.