Andy, chaotic female aggravator Feminist -------- |@.....| |.@..... |.....$| |..#.#.| -------- [Andy the Rebel Woman] St14 Dx17 Co12 In3 Wi4 Ch19 FemAggFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female aggravator Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 473 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 79% Potion drop chance was reduced to 87% Monster death drops spawned with only 87% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: short sword (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 116513 Monster spawn increase reached its maximum at turn 246743 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 573196 The monster class that cannot be genocided was (null) The monster class that was spawned more often: gnome (freq bonus 6) The monster species that spawned more often: cavitation scarcer (freq bonus 28) The monster species that spawned more often: Bounty (freq bonus 28) The monster species that spawned more often: greedy nymph (freq bonus 32) The monster species that spawned more often: royal guardian (freq bonus 10) The monster species that spawned more often: swearing potato (freq bonus 18) The monster species that spawned more often: magic stalk (freq bonus 14) The monster species that spawned more often: citified cushioned commercialism (freq bonus 20) The monster species that spawned more often: laughing disenchanter (freq bonus 28) The monster species that spawned more often: sloppy colony (freq bonus 24) The monster species that spawned more often: creeping stalk (freq bonus 60) The monster species that spawned more often: jungle archer (freq bonus 48) The monster species that spawned more often: misdeal dynastic (freq bonus 32) The monster species that spawned more often: ghetto warp fungus (freq bonus 27) The monster species that spawned more often: hidden soldier ant (freq bonus 27) The monster species that spawned more often: red dragon (freq bonus 21) The monster species that spawned more often: bad turret (freq bonus 8) The monster species that spawned more often: petty slut with syphilis (freq bonus 7) The monster species that spawned more often: cracking jelly (freq bonus 22) The monster species that spawned more often: unhandled exception (freq bonus 18) The monster species that spawned more often: Majin Buu (freq bonus 24) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster species that never randomly spawned: corpse mage The monster species that never randomly spawned: headier intercept The monster species that never randomly spawned: greater omochi beast The monster species that never randomly spawned: big weapon trove The monster species that never randomly spawned: quarter-ogre The monster species that never randomly spawned: animated prostitute shoe The monster species that never randomly spawned: rummaging stylizing lamented bleeped The monster species that never randomly spawned: fire lady The monster species that never randomly spawned: original japanese lord The monster species that never randomly spawned: skelettocrotta The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 56) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 21) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 16) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 46) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 13) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 2) Next attribute increase check would have come at turn 1183 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having curse resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (146) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (clunky heels) Scrolls scroll of healing (I WANT TO HERB MY BIKE UP) scroll of mana (AMYBSOD DOES NOT KNOW C) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of cure (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of extra healing (SEED SHOTED AS GUN 25 TIME) * scroll of greater mana restoration (INTRUDER ALERT) Tools leather leash (leash) Gems worthless piece of black glass (black) worthless piece of orange glass (orange) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 19 points, Since you escaped early, the score list will not be checked.