Andy, chaotic female yokuda Feminist ------- |@....| |@$S... +.....| |.....+ ------- [Andy the Rebel Woman] St11 Dx12 Co13 In4 Wi4 Ch7 FemYokFemCha Dlvl:1 G0 HP23(23) Pw10(10) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female yokuda Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: double attacks Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 76% Wand drop chance was reduced to 89% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: enchantment spells (turn 20) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35168 Monster spawn increase reached its maximum at turn 91882 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 478080 The monster class that cannot be genocided was ghost The monster class that was spawned more often: snake (freq bonus 5) The monster species that spawned more often: master nalfeshnee (freq bonus 28) The monster species that spawned more often: classical otyugh (freq bonus 14) The monster species that spawned more often: real devilfish (freq bonus 9) The monster species that spawned more often: metamorphosed nupperibo (freq bonus 42) The monster species that spawned more often: vampire ogre (freq bonus 7) The monster species that spawned more often: giant fire ant (freq bonus 7) The monster species that spawned more often: devious kraken (freq bonus 16) The monster species that spawned more often: decayed fungus (freq bonus 10) The monster species that spawned more often: journeyman colony lichen (freq bonus 16) The monster species that spawned more often: iron penetrator (freq bonus 28) The monster species that spawned more often: ocean naga (freq bonus 12) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 8) The monster species that spawned more often: visioned accommodative (freq bonus 24) The monster species that spawned more often: undead snake (freq bonus 14) The monster species that spawned more often: mountain nymph (freq bonus 21) The monster species that spawned more often: beast of Nurgle (freq bonus 36) The monster species that spawned more often: earth giant (freq bonus 42) The monster species that spawned more often: team nastytrap member (freq bonus 72) The monster species that spawned more often: vamp permamimic (freq bonus 14) The monster species that spawned more often: kamadan (freq bonus 28) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster species that never randomly spawned: ferrous growth The monster species that never randomly spawned: Olog-hai stonebleeder The monster species that never randomly spawned: son ballooner The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: enormous rat The monster species that never randomly spawned: astral elemental The monster species that never randomly spawned: large group kobold The monster species that never randomly spawned: purple patch The monster species that never randomly spawned: dark young The monster species that never randomly spawned: unsigned god The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 8) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 21) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 44) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 5) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 6) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 7) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 10) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 39) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 5) Next attribute increase check would have come at turn 220 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were immune to sickness You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having disintegration resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (103) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (spider boots) Scrolls scroll of healing (YNORI ERUP) scroll of mana (JUMP IN FRONT OF A TRAIN) scroll of phase door (TIGHT SPANDEX SHIRT) scroll of standard id (READ ME) scroll of cure (RW NW PRT M HRW) * scroll of extra healing (GENIE STUNT IS MORE POWER) * scroll of greater mana restoration (VELOX NEB) Tools leather leash (leash) Gems worthless piece of black glass (black) worthless piece of teal glass (teal) worthless piece of yellow glass (yellow) opal (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 1600 points, Since you escaped early, the score list will not be checked.