Andy, neutral female spider Feminist ---- |..`| |.@.| |.H@+ -.-|- . |. [Andy the Rebel Woman] St16 Dx13 Co11 In5 Wi6 Ch13 FemSpiFemNeu+N Dlvl:1 G0 HP19(19) Pw11(11) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female null spider Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 170 Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32920 Monster spawn increase reached its maximum at turn 151205 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 930313 The monster class that cannot be genocided was vampire The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: plinth adjudicate filmland (freq bonus 12) The monster species that spawned more often: platinum mold (freq bonus 5) The monster species that spawned more often: undead gunner (freq bonus 12) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 44) The monster species that spawned more often: gean stealach (freq bonus 6) The monster species that spawned more often: green ant (freq bonus 32) The monster species that spawned more often: Aldinach (freq bonus 15) The monster species that spawned more often: libidinously embryologist evilly (freq bonus 21) The monster species that spawned more often: hell stone (freq bonus 28) The monster species that spawned more often: weremumak (freq bonus 8) The monster species that spawned more often: gambian duetted (freq bonus 5) The monster species that spawned more often: poison viper (freq bonus 20) The monster species that spawned more often: swasi guy (freq bonus 16) The monster species that spawned more often: trusted polygonal (freq bonus 7) The monster species that spawned more often: dryad (freq bonus 30) The monster species that spawned more often: stone spore (freq bonus 24) The monster species that spawned more often: black knight (freq bonus 24) The monster species that spawned more often: chimaera (freq bonus 24) The monster species that spawned more often: watch keader (freq bonus 36) The monster species that spawned more often: grid bug (freq bonus 12) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster species that never randomly spawned: Noviere The monster species that never randomly spawned: Kisame Hoshigaki of the Mist The monster species that never randomly spawned: crunchy force patch The monster species that never randomly spawned: phaser giant oread The monster species that never randomly spawned: immobile force patch The monster species that never randomly spawned: bugbear graining wharfed The monster species that never randomly spawned: adult gray dragon The monster species that never randomly spawned: Micompos The monster species that never randomly spawned: shapelessly sacrificed The monster species that never randomly spawned: alarm laser The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 29) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 24) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 231) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 19) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 19) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 18) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 9) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 4) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 2) Next attribute increase check would have come at turn 903 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were prevented from having invisibility (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (447) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (JE VEUX ETRE JETE DANS LES NOIX) scroll of mana (POWER IS GREATER THE BASE IS LESS) scroll of phase door (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of standard id (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of cure (ATTACK BY MOVING FAST) * scroll of extra healing (890 C PROPERTY) * scroll of greater mana restoration (SWAGLAB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.