Andy, lawful female chiropteric Feminist -----|------ |..........| |..........| |@@........| |..........| ------------ [Andy the Rebel Woman] St13 Dx9 Co15 In7 Wi4 Ch21 FemChiFemLaw Dlvl:1 G1 HP17(17) Pw10(10) AC2 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female chiropteric Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 40% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: devices (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55436 Monster spawn increase reached its maximum at turn 181616 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 602823 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: imp or minor demon (freq bonus 12) The monster color that was spawned more often: gray (freq bonus 12) The monster species that spawned more often: atlantean (freq bonus 13) The monster species that spawned more often: shantak (freq bonus 28) The monster species that spawned more often: sportsmanship crewing (freq bonus 13) The monster species that spawned more often: ferrous warp fungus (freq bonus 42) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 39) The monster species that spawned more often: edifying deceptive cringe (freq bonus 68) The monster species that spawned more often: ghostly bat (freq bonus 56) The monster species that spawned more often: plasma patch (freq bonus 28) The monster species that spawned more often: bronze golem (freq bonus 56) The monster species that spawned more often: ghast (freq bonus 84) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 32) The monster species that spawned more often: savage mafia type (freq bonus 42) The monster species that spawned more often: superficially accurate (freq bonus 28) The monster species that spawned more often: ice troll (freq bonus 30) The monster species that spawned more often: multi-hued fungus (freq bonus 204) The monster species that spawned more often: pack rabbit (freq bonus 56) The monster species that spawned more often: pack rat (freq bonus 13) The monster species that spawned more often: reagent disadvantaged (freq bonus 84) The monster species that spawned more often: bright violet colony (freq bonus 14) The monster species that spawned more often: bushy interdiction (freq bonus 39) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster species that never randomly spawned: definite bladder The monster species that never randomly spawned: psychic force patch The monster species that never randomly spawned: kamikaze tribble The monster species that never randomly spawned: clock force fungus The monster species that never randomly spawned: kamitori The monster species that never randomly spawned: nightly spore The monster species that never randomly spawned: fire clan The monster species that never randomly spawned: powerless unicorn The monster species that never randomly spawned: healing patch The monster species that never randomly spawned: Rat-Man with mega-strong shield The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 16) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 9) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 45) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 13) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 15) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 48) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 4) Next attribute increase check would have come at turn 878 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having regeneration (0) You were prevented from having sickopathy (0) You had 1499 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (316) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (street boots) Scrolls scroll of healing (SERGEANT MC SHITHEAD) scroll of mana (EIRIS SAZUN IDISI) scroll of phase door (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of standard id (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of cure (EDEVESH HANAGASH) * scroll of extra healing (FLEEING FLEEEING FLEEEEING) * scroll of greater mana restoration (VARFOR PRATAR DU SA OM MIN FLICKVAN) Tools leather leash (leash) Gems obsidian stone (black) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 218 points, Since you escaped early, the score list will not be checked.