Andy, neutral female draconian Feminist --------- |{..@@..| ........| -+------- [Andy the Rebel Woman] St14 Dx12 Co11 In5 Wi5 Ch16 FemDraFemNeu Dlvl:1 G0 HP21(21) Pw13(13) AC-5 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female draconian Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 22% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 25% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: mace (turn 150) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29359 Monster spawn increase reached its maximum at turn 53533 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2583825 The monster class that cannot be genocided was mummy The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: blending nymphomaniac (freq bonus 144) The monster species that spawned more often: sharkskin outreached (freq bonus 20) The monster species that spawned more often: gravity turret (freq bonus 21) The monster species that spawned more often: Larissa's girl boot (freq bonus 15) The monster species that spawned more often: who (freq bonus 15) The monster species that spawned more often: repurchasing repressively (freq bonus 2) The monster species that spawned more often: rubble congealable lodgment (freq bonus 7) The monster species that spawned more often: evil priest (freq bonus 18) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 10) The monster species that spawned more often: small item trove (freq bonus 36) The monster species that spawned more often: nitrohack horror (freq bonus 39) The monster species that spawned more often: aureolin mushroom (freq bonus 18) The monster species that spawned more often: low snotling (freq bonus 28) The monster species that spawned more often: impossible dream turret (freq bonus 6) The monster species that spawned more often: labelled samisen (freq bonus 12) The monster species that spawned more often: platinum force fungus (freq bonus 12) The monster species that spawned more often: star vampire (freq bonus 24) The monster species that spawned more often: tangible integrative (freq bonus 8) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 8) The monster species that spawned more often: chain devil (freq bonus 14) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 5) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster species that never randomly spawned: animated sexy leather pump The monster species that never randomly spawned: bestia acerbus The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: mimic lizard The monster species that never randomly spawned: mirror force patch The monster species that never randomly spawned: wiggled osteotome The monster species that never randomly spawned: nickering evanescing respectable The monster species that never randomly spawned: skeleton archer The monster species that never randomly spawned: mildew timberhead The monster species that never randomly spawned: furring epitome The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 32) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 176) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 8) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 31) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 5) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 9) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 8) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 36) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 2) Next attribute increase check would have come at turn 2029 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having telepathy (0) You were prevented from having clairvoyance (0) You had 1499 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (230) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (riding boots) Scrolls scroll of healing (TRUE RISE BY STRANGE SMELL) scroll of mana (FOMO) scroll of phase door (VAS CORP BET MANI) scroll of standard id (KLAATU BARADA NIKTO) scroll of cure (ELBIB YLOH) * scroll of extra healing (FAHR TZU) * scroll of greater mana restoration (SNU QQQ) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.