Andy, chaotic female doppelganger Feminist -- ----. ---- .......@/. |......@.| |%.......| ----..---- --+ [Andy the Rebel Woman] St11 Dx11 Co10 In5 Wi4 Ch13 FemDopFemCha Dlvl:1 G0 HP15(15) Pw17(17) AC0 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female doppelganger Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 12 Amulet identification only worked 15 times out of 25 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 196 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 60% Potion drop chance was reduced to 74% Monster death drops spawned with only 76% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: javelin (turn 50) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 15250 Monster spawn increase reached its maximum at turn 192910 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 732485 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: lactobacilli regretting (freq bonus 6) The monster species that spawned more often: hysteria compressedly (freq bonus 4) The monster species that spawned more often: crepuscule mimic (freq bonus 30) The monster species that spawned more often: corrosive grue (freq bonus 12) The monster species that spawned more often: maud force fungus (freq bonus 48) The monster species that spawned more often: bugbear chieftain (freq bonus 4) The monster species that spawned more often: gladiator (freq bonus 3) The monster species that spawned more often: Max (freq bonus 12) The monster species that spawned more often: inertia (freq bonus 6) The monster species that spawned more often: baywood orrery (freq bonus 8) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 15) The monster species that spawned more often: rust turret (freq bonus 36) The monster species that spawned more often: thick deep one (freq bonus 2) The monster species that spawned more often: undirected clannishly inescapable axing (freq bonus 10) The monster species that spawned more often: challenging hunter (freq bonus 12) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 12) The monster species that spawned more often: yellow ogre (freq bonus 5) The monster species that spawned more often: soffit automaton receivability recyclability (freq bonus 6) The monster species that spawned more often: scavenger (freq bonus 12) The monster species that spawned more often: adult psychic dragon (freq bonus 18) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster species that never randomly spawned: giant group mimic The monster species that never randomly spawned: silky anteater The monster species that never randomly spawned: Legion The monster species that never randomly spawned: dark dwarven smith The monster species that never randomly spawned: nidogoddess The monster species that never randomly spawned: precivilization tune whipt The monster species that never randomly spawned: animated beautiful funnel-heeled pump The monster species that never randomly spawned: eltra vanishing point The monster species that never randomly spawned: RNG Lieutenant The monster species that never randomly spawned: undead occult master The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 39) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 44) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 50) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 13) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 16) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 10) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 17) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 2) Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having phasing (0) You were prevented from having wonderlegs (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (546) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (wedge boots) Scrolls scroll of healing (MOVE RISED SLOW) scroll of mana (VIK LADY) scroll of phase door (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of standard id (ASHPD) scroll of cure (SOO BAWLZ) * scroll of extra healing (MY NAME IS MISTER SIR) * scroll of greater mana restoration (SHOW THE FUCKING STATUS ALREADY) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.