Andy, neutral female inka Feminist --------------------------------- |.................@.$............ |..................@............| |...............................| --------------------------------- [Andy the Rebel Woman] St11 Dx13 Co12 In5 Wi5 Ch14 FemInkFemNeu Dlvl:1 G0 HP18(18) Pw14(14) AC2 Xp1/0 T1 Dim Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female inka Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: quad attacks You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 82% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 61% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: protection spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30635 Monster spawn increase reached its maximum at turn 133341 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 719200 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: purple growth (freq bonus 80) The monster species that spawned more often: TGWTG (freq bonus 42) The monster species that spawned more often: override evictee save drugging nontaxable (freq bonus 8) The monster species that spawned more often: aboard gunmetal (freq bonus 12) The monster species that spawned more often: banisher teacher (freq bonus 48) The monster species that spawned more often: zombie baddie (freq bonus 6) The monster species that spawned more often: omit dizzier (freq bonus 54) The monster species that spawned more often: nexus metroid (freq bonus 6) The monster species that spawned more often: frost spider (freq bonus 12) The monster species that spawned more often: crawling worm mass (freq bonus 12) The monster species that spawned more often: guatemalan suture (freq bonus 18) The monster species that spawned more often: exeggutor (freq bonus 8) The monster species that spawned more often: storm of unmagic (freq bonus 12) The monster species that spawned more often: bully permamimic (freq bonus 6) The monster species that spawned more often: quickling lord (freq bonus 8) The monster species that spawned more often: large red snake (freq bonus 5) The monster species that spawned more often: teddy bear (freq bonus 8) The monster species that spawned more often: intelligent monkey (freq bonus 15) The monster species that spawned more often: pickpocket (freq bonus 24) The monster species that spawned more often: Elbereth's chosen one (freq bonus 5) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 3) The monster species that never randomly spawned: bright blue colony The monster species that never randomly spawned: Jessica The monster species that never randomly spawned: Thunderous Kop The monster species that never randomly spawned: toked anele coeducation The monster species that never randomly spawned: prepay bloodying The monster species that never randomly spawned: Marie's hugging boot The monster species that never randomly spawned: petty roast culf The monster species that never randomly spawned: mountain springy The monster species that never randomly spawned: graduated clashing The monster species that never randomly spawned: Nimune The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 3) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 49) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 28) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 38) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 7) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 3) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 72) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 2) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 50) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 4) Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were dimmed (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having magical breathing (0) You were prevented from having quad attacks (0) You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (319) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (balanced boots) Scrolls scroll of healing (IL NEMICO E STATO VENDUTO) scroll of mana (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of phase door (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of standard id (THE RESULT IS THE FRUIT) scroll of cure (HFR GUR SBEPR YHXR) * scroll of extra healing (INESSENTIAL INFILTRATED IVY) * scroll of greater mana restoration (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) Spellbooks spellbook of nature beam (volatile) Tools inka leash (leash) Gems worthless piece of violet glass (violet) worthless piece of green glass (green) peridot (cyan) cyan stone (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 1800 points, Since you escaped early, the score list will not be checked.