Andy, lawful female dolgsman Feminist ##-----## ########### #,...%-^^ ,%,,,,,,,,--------###########-------- #,|...|,#------------,|......|,,,,,,,,,,,-......| #$|...|,#|..........|,|......|,##########|......| #,|%..|,,.......>...|,|.^....-,# #|......| #,|...|%#|.......)..|,|<.....|,#### -----.------- #,-----,#|.%........|,----.---,,,^# |..........| ,,,,,@, -----......|,,,,,,,*^,##,# |..........| ,###### ---|----####,#######,# |....^.....| #,#####,,,,# #,##|..........| #,,,,,#,#### #,^^...........| ###--.-.------- ###|..........| |..........| |..........| |..........| |......{...| |..........| ------------ ------------ [Andy the Wannabe Maneater] St12 Dx7 Co9 In4 Wi4 Ch15 FemDolFemLaw Dlvl:1 G8 HP24(27) Pw41(41) AC8 Xp4/88 T311 Latest messages You find a bad effect trap. You kill the sewer rat! The blabbering otaku hits you! [-1 -> 26] The blabbering otaku says: 'You're dead meat.' You miss the blabbering otaku. You kill the blabbering otaku! There appears to be no shopkeeper here to receive your payment. You see here a blabbering otaku corpse {1450}. You still feel deathly sick. You find an anti-magic field. You destroy the fire trove! Do you really want to step into that anti-magic field? [yn] (n) You still feel deathly sick. You see here a gold piece {0}. An arrow shoots out at you! You are hit by an arrow! [-5 -> 22] You still feel deathly sick. You die from your illness. Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} r - the blessed +0 silk spear named All Seriousness {12} Armor d - an uncursed +1 pair of killer heels {8} u - the cursed +0 underlayer cloak named Turn Loss Extreme (being worn) {4} Comestibles q - 4 uncursed slime molds {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks p - an uncursed spellbook of endure cold (0:4) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} Gems g - 26 uncursed +0 rocks {0} h - an uncursed +0 worthless piece of black glass {1} i - an uncursed -1 worthless piece of red glass {1} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: magical breathing You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 83% Potion drop chance was reduced to 88% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: devices (turn 15) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55481 Monster spawn increase reached its maximum at turn 114493 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1420726 The monster class that cannot be genocided was snake The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: card mushroom (freq bonus 8) The monster species that spawned more often: greater ghost (freq bonus 2) The monster species that spawned more often: Lea (freq bonus 4) The monster species that spawned more often: sniper turret (freq bonus 2) The monster species that spawned more often: eastern poltergeist (freq bonus 6) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 9) The monster species that spawned more often: sucker growth (freq bonus 12) The monster species that spawned more often: multicolor grue (freq bonus 16) The monster species that spawned more often: Sith, the Cat (freq bonus 6) The monster species that spawned more often: black hobbit (freq bonus 6) The monster species that spawned more often: psychlich (freq bonus 6) The monster species that spawned more often: young adult magic dragon (freq bonus 15) The monster species that spawned more often: four of clubs (freq bonus 6) The monster species that spawned more often: layered leapt (freq bonus 4) The monster species that spawned more often: stashing acceptable (freq bonus 6) The monster species that spawned more often: pink ooze (freq bonus 6) The monster species that spawned more often: scummy checksum cinque nazareth imprint (freq bonus 6) The monster species that spawned more often: weirdo driver (freq bonus 4) The monster species that spawned more often: evil doctor (freq bonus 2) The monster species that spawned more often: pas op (freq bonus 16) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 12) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster species that never randomly spawned: poison gas spore The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: vivid laser The monster species that never randomly spawned: dementor troll The monster species that never randomly spawned: ritualism tactile The monster species that never randomly spawned: failure clock The monster species that never randomly spawned: goldeen The monster species that never randomly spawned: sparkling stalk The monster species that never randomly spawned: espeon The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 16) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 195) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 146) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 2) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 5) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 3) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 11) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 37) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 2) Next attribute increase check would have come at turn 1057 Strength training was 8 Dexterity training was 9 Wisdom training was 14 Constitution training was 18 You were level-drain resistant You had the following problem: Invisible monster markers are not visible, but bumping into them uses up a turn. (0) You had the following problem: Your techniques didn't work. (0) You were subjected to random bad effects (63) You were prevented from having telepathy (0) You were prevented from having magical breathing (0) You saw invisible You had automatic searching You had infravision You had 1192 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. Tinanya was angry with you (1) You could not have safely prayed (1636) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Artifacts All Seriousness [neutral silk spear] Turn Loss Extreme [unaligned underlayer cloak] Weapons shuriken (throwing star) Armor killer heels (living boots) underlayer cloak (wishful cloak) Scrolls scroll of healing (PURE VIRTUAL FUNCTION CALL) scroll of mana (SMUTT RIOT ZINEFAG) scroll of phase door (CURSED GOLD DETECTION) scroll of standard id (PERFORATORUP AS SKY) scroll of cure (FINNING SPIDGET) * scroll of extra healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of greater mana restoration (MOVE FINGERS TO DISTUB BY STUNTS) scroll of enchant armor (KILL HIM) scroll of genocide (ZESE PLASHCH) Spellbooks spellbook of endure cold (programmed) Potions potion of healing (yerba mate) Tools leather leash (leash) Gems worthless piece of black glass (black) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 16 times You killed 14 monsters You read items or engraved 5 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) general combat [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (28 of 160) petkeeping [Basic] (max Expert) (22 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist...