Andy, chaotic female aggravator Feminist -.-+- |..$| |...| |...| |@@.| ...F. ----- [Andy the Rebel Woman] St15 Dx6 Co16 In5 Wi5 Ch13 FemAggFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female aggravator Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: keen memory You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 10 Musable item generation frequency had a negative bias of 53% Wand drop chance was reduced to 98% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body armor (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50298 Monster spawn increase reached its maximum at turn 246978 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 623131 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: Baalgregor (freq bonus 4) The monster species that spawned more often: knight of the abyss (freq bonus 18) The monster species that spawned more often: fancy patch (freq bonus 10) The monster species that spawned more often: giant red scorpion (freq bonus 20) The monster species that spawned more often: platinum force patch (freq bonus 16) The monster species that spawned more often: huge metal mole (freq bonus 20) The monster species that spawned more often: illusionary soldier (freq bonus 15) The monster species that spawned more often: gelatinous dice (freq bonus 7) The monster species that spawned more often: dolly intercompany scallop (freq bonus 12) The monster species that spawned more often: expert light wall (freq bonus 5) The monster species that spawned more often: large amulet trove (freq bonus 16) The monster species that spawned more often: Policeman Kommissioner (freq bonus 30) The monster species that spawned more often: honey wasp (freq bonus 16) The monster species that spawned more often: disfranchised straightening (freq bonus 12) The monster species that spawned more often: wand permamimic (freq bonus 30) The monster species that spawned more often: porter magnetic fungus (freq bonus 20) The monster species that spawned more often: green colony (freq bonus 15) The monster species that spawned more often: chaotic viper (freq bonus 9) The monster species that spawned more often: Tinanya (freq bonus 12) The monster species that spawned more often: german-speaking doodleborer (freq bonus 5) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 5) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 3) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 5) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster species that never randomly spawned: cooled dependently romanticized sidearm The monster species that never randomly spawned: flame spirit The monster species that never randomly spawned: plague bug The monster species that never randomly spawned: dark gray mold The monster species that never randomly spawned: punting penetrate The monster species that never randomly spawned: green goblin The monster species that never randomly spawned: maggoty moss The monster species that never randomly spawned: spawn of Ubbo-Sathla The monster species that never randomly spawned: yukinko The monster species that never randomly spawned: hydrofoil magnate The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 3) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 8) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 3) Next attribute increase check would have come at turn 535 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having half physical damage (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (553) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (platform boots) Scrolls scroll of healing (LOOK EN WITH EYES TO LOW ATTACK) scroll of mana (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of phase door (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of standard id (FORC RISE WHEN KEY IS HIT) scroll of cure (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of extra healing (EN SNORING HEALTHITS LOWERED) * scroll of greater mana restoration (WET WITH WATER) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.