Andy, chaotic female mazewalking Feminist ----- |.@.| ..@.. |...| |...+ --#-- [Andy the Rebel Woman] St10 Dx12 Co12 In5 Wi7 Ch17 FemMazFemCha Dlvl:1 G0 HP16(16) Pw11(11) AC1 Xp1/0 T1 Brd Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female mazewalking Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 36 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 81% Ring drop chance was reduced to 77% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: matter spells (turn 129) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58984 Monster spawn increase reached its maximum at turn 119825 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5809188 The monster class that cannot be genocided was blob Today, this monster class was always generated invisible: xorn The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: lovely squeezer girl (freq bonus 8) The monster species that spawned more often: venom patch (freq bonus 30) The monster species that spawned more often: Ruea's noble sandal (freq bonus 15) The monster species that spawned more often: acidic spore (freq bonus 20) The monster species that spawned more often: carnivorous flying monkey (freq bonus 6) The monster species that spawned more often: litter monster (freq bonus 9) The monster species that spawned more often: jordanian torso (freq bonus 12) The monster species that spawned more often: incurving teddy lunate destination insurmountable (freq bonus 27) The monster species that spawned more often: real and true principal (freq bonus 4) The monster species that spawned more often: 5K guy (freq bonus 15) The monster species that spawned more often: five-headed hydra (freq bonus 12) The monster species that spawned more often: sleeprobber beetle (freq bonus 15) The monster species that spawned more often: zaptrooper (freq bonus 8) The monster species that spawned more often: black naga hatchling (freq bonus 24) The monster species that spawned more often: snail (freq bonus 6) The monster species that spawned more often: white shark (freq bonus 24) The monster species that spawned more often: mean force fungus (freq bonus 24) The monster species that spawned more often: great inertia wyrm (freq bonus 8) The monster species that spawned more often: umbra fungus (freq bonus 12) The monster species that spawned more often: roller coaster (freq bonus 10) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster trait that was more common: monsters that love to collect gems (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 32) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster species that never randomly spawned: baby deep dragon The monster species that never randomly spawned: anthrazite patch The monster species that never randomly spawned: hell hound pup The monster species that never randomly spawned: rundown attender The monster species that never randomly spawned: serbian boss The monster species that never randomly spawned: desire The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: sprite The monster species that never randomly spawned: bad growth The monster species that never randomly spawned: blob of preserved organs The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 17) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 12) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 21) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 7) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 3) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 68) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 84) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 4) Next attribute increase check would have come at turn 1216 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having confusion resistance (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (sharp-edged sandals) Scrolls scroll of healing (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of mana (OIL YOU ASSHOLE) scroll of phase door (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) scroll of standard id (1UP EXTRA LIFE GET) scroll of cure (FROTZ) * scroll of extra healing (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of greater mana restoration (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) Tools leather leash (leash) Gems worthless piece of radiant glass (radiant) worthless piece of cyan glass (cyan) loadstone (gray) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.