Andy, neutral female slimy Feminist @ [Andy the Rebel Woman] St12 Dx8 Co8 In5 Wi6 Ch14 FemSliFemNeu Dlvl:1 G0 HP18(18) Pw15(15) AC2 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female slimy Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 502 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 84% Wand drop chance was reduced to 83% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48443 Monster spawn increase reached its maximum at turn 363425 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 655480 The monster class that cannot be genocided was mimic The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: disdaining nictitation (freq bonus 4) The monster species that spawned more often: high warp fungus (freq bonus 9) The monster species that spawned more often: platinum stalk (freq bonus 8) The monster species that spawned more often: lion man (freq bonus 12) The monster species that spawned more often: Uruk-shark (freq bonus 20) The monster species that spawned more often: undead convict (freq bonus 10) The monster species that spawned more often: Elsa (freq bonus 4) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 144) The monster species that spawned more often: taker fungus (freq bonus 3) The monster species that spawned more often: special troll (freq bonus 14) The monster species that spawned more often: disguised soldier ant (freq bonus 8) The monster species that spawned more often: undead jedi (freq bonus 24) The monster species that spawned more often: sashay punchier (freq bonus 6) The monster species that spawned more often: carthaginian teacher (freq bonus 48) The monster species that spawned more often: f-zero driver (freq bonus 8) The monster species that spawned more often: quill rat (freq bonus 8) The monster species that spawned more often: Friederike (freq bonus 8) The monster species that spawned more often: transvestite (freq bonus 60) The monster species that spawned more often: healing gremlin (freq bonus 4) The monster species that spawned more often: stalking sensei lichen (freq bonus 24) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 8) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster species that never randomly spawned: pile of creeping gold coins The monster species that never randomly spawned: black flower The monster species that never randomly spawned: hold scruff The monster species that never randomly spawned: speedy trapper The monster species that never randomly spawned: old green dragon The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: aureolin fungus The monster species that never randomly spawned: chlorinating alphabetization dandled autobiographer wangler The monster species that never randomly spawned: defoliator recreation The monster species that never randomly spawned: quiz satisfy unraveling The monster class that always generated with extra speed: imp or minor demon The monster class that more likely to generate with musable stuff: turret The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 57) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 350) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 3) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 6) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 133) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 9) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 7) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 71) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 37) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 2) Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having displacement (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (359) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (tightly fitting boots) Scrolls scroll of healing (KEJU HIRWI) scroll of mana (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of phase door (MASS ABORTION CAMP) scroll of standard id (JUGEMJUGEMGOGOUNO) scroll of cure (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) * scroll of extra healing (DOUBTFUL BRUSH BUNDLE) * scroll of greater mana restoration (STATUS DISAPER WHEN RAIN) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.