Andy, neutral female vamgoyle Feminist ----- ----------- |...+ |{.°........ .@@.| |..... |.... | --.-- [Andy the Rebel Woman] St12 Dx8 Co16 In3 Wi3 Ch10 FemVgoFemNeu Dlvl:1 G0 HP18(18) Pw13(13) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female vamgoyle Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: wallwalking You could not have this property extrinsically: the Force You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 65% Wand drop chance was reduced to 97% Potion drop chance was reduced to 85% Monster death drops spawned with only 90% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body armor (turn 8) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 42390 Monster spawn increase reached its maximum at turn 200850 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 316216 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: green colony (freq bonus 6) The monster species that spawned more often: myrkalfr (freq bonus 10) The monster species that spawned more often: dragon lady (freq bonus 36) The monster species that spawned more often: Pitworm (freq bonus 21) The monster species that spawned more often: Officer Lieutenant (freq bonus 40) The monster species that spawned more often: dragonball kid (freq bonus 15) The monster species that spawned more often: negator ooze (freq bonus 30) The monster species that spawned more often: Levuntator (freq bonus 14) The monster species that spawned more often: drowned dead one (freq bonus 7) The monster species that spawned more often: wizard turret (freq bonus 22) The monster species that spawned more often: nexus hound (freq bonus 18) The monster species that spawned more often: discern foxiest (freq bonus 21) The monster species that spawned more often: kung-fu girl (freq bonus 12) The monster species that spawned more often: minighost (freq bonus 7) The monster species that spawned more often: sexy child model (freq bonus 18) The monster species that spawned more often: intestate tabstop (freq bonus 21) The monster species that spawned more often: berry crucified (freq bonus 9) The monster species that spawned more often: sliming trove (freq bonus 88) The monster species that spawned more often: automated blast furnace (freq bonus 15) The monster species that spawned more often: desert prick (freq bonus 24) The monster trait that was more common: monsters that like to mimic objects (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 8) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: dwarf The monster species that never randomly spawned: octarine growth The monster species that never randomly spawned: great paralysator fly The monster species that never randomly spawned: nntp demon The monster species that never randomly spawned: Greylevel Kop The monster species that never randomly spawned: bucklered windflower marbled The monster species that never randomly spawned: presently taper The monster species that never randomly spawned: funny boar The monster species that never randomly spawned: real time hound The monster species that never randomly spawned: ant sergeant The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 25) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 5) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 10) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 39) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 6) Next attribute increase check would have come at turn 1134 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Your spells became black. (0) You were prevented from having phasing (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (castlevania boots) Scrolls scroll of healing (TEMOV) scroll of mana (ALPHABET SOUP LETTER SALAD) scroll of phase door (ACHAT SHTAYIM SHALOSH) scroll of standard id (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of cure (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) * scroll of extra healing (ELF DONT CANNT) * scroll of greater mana restoration (RAMBA ZAMBA) Tools leather leash (leash) Gems black spell stone (gray) worthless piece of violet glass (violet) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.