Andy, neutral female borg Feminist ------- ---..$..| |.$.....| |........ ...$.@..| |....@..| --------- [Andy the Rebel Woman] St11 Dx11 Co10 In4 Wi6 Ch18 FemBorFemNeu Dlvl:1 G0 HP16(16) Pw11(11) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female borg Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 397 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 59% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83992 Monster spawn increase reached its maximum at turn 193940 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1937556 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: tamable ghost (freq bonus 15) The monster species that spawned more often: poison slinger (freq bonus 5) The monster species that spawned more often: alarm light (freq bonus 4) The monster species that spawned more often: god-forsaken bitch (freq bonus 8) The monster species that spawned more often: azure force fungus (freq bonus 24) The monster species that spawned more often: ancient naga (freq bonus 4) The monster species that spawned more often: arch-vile (freq bonus 24) The monster species that spawned more often: zombified lion (freq bonus 12) The monster species that spawned more often: psychic (freq bonus 60) The monster species that spawned more often: arcane vortex (freq bonus 4) The monster species that spawned more often: intertropical spontaneity (freq bonus 30) The monster species that spawned more often: venom monster (freq bonus 30) The monster species that spawned more often: orange monster (freq bonus 36) The monster species that spawned more often: dire wolf (freq bonus 12) The monster species that spawned more often: banished potatoes (freq bonus 24) The monster species that spawned more often: porter wind fungus (freq bonus 16) The monster species that spawned more often: Heike's hugging boot (freq bonus 12) The monster species that spawned more often: grim ward turret (freq bonus 48) The monster species that spawned more often: werebee (freq bonus 14) The monster species that spawned more often: drone growth (freq bonus 6) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster species that never randomly spawned: unabbreviated shipping weeklong serene The monster species that never randomly spawned: corrosion trove The monster species that never randomly spawned: bright white force patch The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: fancy colony The monster species that never randomly spawned: Crone Lily The monster species that never randomly spawned: gravity colony The monster species that never randomly spawned: chloroform smasher The monster species that never randomly spawned: inutile sharpened The monster species that never randomly spawned: Gill Bates The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 16) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 36) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 29) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 9) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 51) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 13) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 16) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 3) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 55) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 10) Next attribute increase check would have come at turn 211 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having disintegration resistance (0) You were prevented from having a sight bonus (0) You had infravision You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (419) You survived You didn't know any spells. Techniques known in the end Name Level Status phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (velvet pumps) robe (red robe) leather gloves (fighting gloves) Scrolls scroll of healing (KSIAZKA DZWONEK I SWIECA) scroll of mana (KAPOW) scroll of phase door (JUBILEX IS MY BEST FRIEND) scroll of standard id (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of cure (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) * scroll of extra healing (LEP GEX VEN ZEA) * scroll of greater mana restoration (PERQUE SON ELS MESTRES) Tools leather leash (leash) red lightsaber (lightsaber) Gems worthless piece of orange glass (orange) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.