Andy, chaotic female x-race Feminist -------------- |.........@..+ |.........@..| |...$........| - ------------ [Andy the Rebel Woman] St15 Dx14 Co13 In6 Wi5 Ch18 FemXraFemCha Dlvl:1 G0 HP19(19) Pw18(18) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female x-race Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: fire resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 213 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 64% Ring drop chance was reduced to 97% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: javelin (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70580 Monster spawn increase reached its maximum at turn 255651 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 295239 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: favor betta (freq bonus 12) The monster species that spawned more often: feline cloud (freq bonus 24) The monster species that spawned more often: adequacy irrepressibly (freq bonus 24) The monster species that spawned more often: hateable factor preconditioning illuminist manger (freq bonus 18) The monster species that spawned more often: mental girl (freq bonus 24) The monster species that spawned more often: swamp lizard (freq bonus 8) The monster species that spawned more often: green puyo (freq bonus 18) The monster species that spawned more often: grand elder thing (freq bonus 18) The monster species that spawned more often: force swamp kobold (freq bonus 20) The monster species that spawned more often: sootball (freq bonus 8) The monster species that spawned more often: frost monster (freq bonus 6) The monster species that spawned more often: cheerleader ninja (freq bonus 12) The monster species that spawned more often: unreal mold (freq bonus 21) The monster species that spawned more often: giant gold frog (freq bonus 7) The monster species that spawned more often: runoff stalk (freq bonus 8) The monster species that spawned more often: sparrow (freq bonus 30) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 6) The monster species that spawned more often: wind warp patch (freq bonus 10) The monster species that spawned more often: afternoon caller (freq bonus 18) The monster species that spawned more often: dim laser (freq bonus 12) The monster trait that was more common: monsters that can throw boulders (freq bonus 5) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 3) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: master medium wall The monster species that never randomly spawned: bloodshot icky thing The monster species that never randomly spawned: fast laser The monster species that never randomly spawned: porter magnetic fungus The monster species that never randomly spawned: Mister Garbage Houses The monster species that never randomly spawned: cheator rusalka The monster species that never randomly spawned: such antipathetic The monster species that never randomly spawned: lesser nishikiori The monster species that never randomly spawned: opaque jelly The monster species that never randomly spawned: Kati's high-heeled sandal The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 16) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 43) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 26) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 51) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 52) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 11) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 6) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 15) Next attribute increase check would have come at turn 381 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having fire resistance (0) You were prevented from having wonderlegs (0) You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (snow boots) Scrolls scroll of healing (OM NOM NOM) scroll of mana (TUFFA YUF) scroll of phase door (LA VIVME) scroll of standard id (VO AMMITAM SA) scroll of cure (ATTACK BY UNKNOWABLES MAYBE CANT DO) * scroll of extra healing (MENTAL TRICK THE FORC AND DEFEN) * scroll of greater mana restoration (LOOK EN WITH EYES TO LOW ATTACK) Spellbooks spellbook of lightning (detestable) Tools leather leash (leash) Gems amethyst stone (violet) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 600 points, Since you escaped early, the score list will not be checked.