Andy, neutral female problematic Feminist ------------- |....@@.....| ......$.....| |...........- ----------- - [Andy the Rebel Woman] St14 Dx9 Co7 In6 Wi6 Ch11 FemProFemNeu+KU Dlvl:1 G0 HP17(17) Pw11(11) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female sokosolver rougelike problematic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 233 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 97% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 86% Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: healing spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 141480 Monster spawn increase reached its maximum at turn 285300 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 833400 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: mana mold (freq bonus 9) The monster species that spawned more often: undead graduate (freq bonus 32) The monster species that spawned more often: maud warp fungus (freq bonus 3) The monster species that spawned more often: car-driving superthief (freq bonus 10) The monster species that spawned more often: dwarf lass (freq bonus 8) The monster species that spawned more often: tasloi zombie (freq bonus 14) The monster species that spawned more often: bamboo blowtube (freq bonus 4) The monster species that spawned more often: venustoise (freq bonus 12) The monster species that spawned more often: hole colony (freq bonus 12) The monster species that spawned more often: Baaaael (freq bonus 6) The monster species that spawned more often: fenek (freq bonus 6) The monster species that spawned more often: Shield Archon (freq bonus 12) The monster species that spawned more often: chaos sister (freq bonus 6) The monster species that spawned more often: purposing rationalizer (freq bonus 3) The monster species that spawned more often: indefinite shouldest (freq bonus 4) The monster species that spawned more often: elder vampire (freq bonus 10) The monster species that spawned more often: flame atronach (freq bonus 24) The monster species that spawned more often: serious bug (freq bonus 6) The monster species that spawned more often: blemmye (freq bonus 20) The monster species that spawned more often: etiolate trothed theorization matriarchy (freq bonus 10) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: sane force patch The monster species that never randomly spawned: TGWTG The monster species that never randomly spawned: edgy growth The monster species that never randomly spawned: chromatic hound The monster species that never randomly spawned: Bull-Man The monster species that never randomly spawned: K2 beholder The monster species that never randomly spawned: fierce battlehorse The monster species that never randomly spawned: petty hobbit brigand thief The monster species that never randomly spawned: gold mimic The monster species that never randomly spawned: all-common trapdoor spider The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 16) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 97) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 53) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 1) Next attribute increase check would have come at turn 1791 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having drain resistance (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (560) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (sexy heels) Scrolls scroll of healing (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of mana (FPMAM) scroll of phase door (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of standard id (M7M6YU) scroll of cure (IAO ASTO IOPHE) * scroll of extra healing (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) * scroll of greater mana restoration (SLASH UPOROTYH TO FUCK) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) worthless piece of radiant glass (radiant) worthless piece of teal glass (teal) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.