Andy, chaotic female rohirrim Feminist ------- |@@...| |#..# | .... ---.- [Andy the Rebel Woman] St13 Dx10 Co7 In6 Wi9 Ch17 FemRohFemCha+F Dlvl:1 G0 HP17(17) Pw11(11) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female segfaulter rohirrim Feminist. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: psi resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 65 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 215 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: petkeeping (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29170 Monster spawn increase reached its maximum at turn 92551 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 541212 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: sweet coquette (freq bonus 6) The monster species that spawned more often: pharisaically aristocratic (freq bonus 18) The monster species that spawned more often: ogre on crack (freq bonus 4) The monster species that spawned more often: blood bug (freq bonus 14) The monster species that spawned more often: flying girl (freq bonus 12) The monster species that spawned more often: black vulture (freq bonus 12) The monster species that spawned more often: dragon geist (freq bonus 16) The monster species that spawned more often: squad astral elemental (freq bonus 12) The monster species that spawned more often: real corpse hound (freq bonus 28) The monster species that spawned more often: green firebird (freq bonus 6) The monster species that spawned more often: Helen's lady pump (freq bonus 16) The monster species that spawned more often: Sabrina's cone-heeled combat boot (freq bonus 6) The monster species that spawned more often: sewer viper (freq bonus 18) The monster species that spawned more often: xorn (freq bonus 4) The monster species that spawned more often: Beetle McNasty (freq bonus 11) The monster species that spawned more often: notable spore (freq bonus 18) The monster species that spawned more often: rot worm (freq bonus 12) The monster species that spawned more often: multiplexer dove cooperated arrant disabling bobby (freq bonus 11) The monster species that spawned more often: evercloaked xorn (freq bonus 12) The monster species that spawned more often: ooze elemental (freq bonus 18) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 8) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster species that never randomly spawned: fatally tacet The monster species that never randomly spawned: gripsack inexperienced The monster species that never randomly spawned: hellpit vortex The monster species that never randomly spawned: death clan The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: japanese lichen The monster species that never randomly spawned: Nicole The monster species that never randomly spawned: spirit of barbs The monster species that never randomly spawned: gnome petrograph The monster species that never randomly spawned: stinking cloud The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 10) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 9) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 19) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 43) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 51) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 12) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 16) Next attribute increase check would have come at turn 174 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having magical breathing (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You aggravated monsters You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blink 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (rain boots) Scrolls scroll of healing (ELF FIND HONEY SOMEWHERE) scroll of mana (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of phase door (FIQHACK CREATEMONSTER SPAMSPAMSPAM) scroll of standard id (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of cure (MIS DES SBIL DE BRUNSEZEN) * scroll of extra healing (SGURDNOEDAMTONSAWEMAGSIHT) * scroll of greater mana restoration (VIK LADY) Tools leather leash (leash) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 20 points, Since you escaped early, the score list will not be checked.