Andy, chaotic female levitating Feminist ---------- |........| |....@...| |...$@.... --- ------ [Andy the Rebel Woman] St6 Dx12 Co4 In5 Wi3 Ch11 FemLevFemCha+Y Dlvl:1 G0 HP23(23) Pw18(18) AC2 Xp1/0 T1 Lev Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female nastinator levitating Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 60% Musable item generation frequency had a negative bias of 6% Wand drop chance was reduced to 63% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: petkeeping (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31597 Monster spawn increase reached its maximum at turn 138176 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 557620 The monster class that cannot be genocided was turret The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: furious mold (freq bonus 12) The monster species that spawned more often: rum drinker (freq bonus 24) The monster species that spawned more often: six of hearts (freq bonus 3) The monster species that spawned more often: dark mimic (freq bonus 16) The monster species that spawned more often: faithful (freq bonus 32) The monster species that spawned more often: flying demilich (freq bonus 6) The monster species that spawned more often: investigatory ban (freq bonus 4) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 16) The monster species that spawned more often: antelope (freq bonus 6) The monster species that spawned more often: pretty water nymph (freq bonus 6) The monster species that spawned more often: stilting rehired (freq bonus 5) The monster species that spawned more often: communicator separable (freq bonus 9) The monster species that spawned more often: decennial abc (freq bonus 12) The monster species that spawned more often: giant undead shoggoth (freq bonus 16) The monster species that spawned more often: master mystic (freq bonus 6) The monster species that spawned more often: pustulent force fungus (freq bonus 10) The monster species that spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 4) The monster species that spawned more often: freemason provincial grand master (freq bonus 12) The monster species that spawned more often: bilingual communally (freq bonus 12) The monster species that spawned more often: frightening creep (freq bonus 30) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 7) The monster species that never randomly spawned: Unfair Archon The monster species that never randomly spawned: direst exedra The monster species that never randomly spawned: emasculating greenhouse pastoral attained discontinuation The monster species that never randomly spawned: undead jester The monster species that never randomly spawned: gambian duetted The monster species that never randomly spawned: Thorin II Oakenshield The monster species that never randomly spawned: trap warp fungus The monster species that never randomly spawned: vorkolak The monster species that never randomly spawned: lightning demon The monster species that never randomly spawned: hellwasp swarm The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 8) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 8) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 4) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 38) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 11) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 7) Next attribute increase check would have come at turn 1168 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Every item you put on automatically cursed itself. (0) You were prevented from having poison resistance (0) You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were dimmopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had 1500 points of nutrition remaining You were levitating (0) You could breathe water You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (162) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (combat boots) Scrolls scroll of healing (01DOTE) scroll of mana (WORLD FALL) scroll of phase door (GOT SOMETHING FOUR YOU) scroll of standard id (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of cure (MULEPUPUSCHE A BIG ONE) * scroll of extra healing (ALTER USB WEISST DU NICHT WAS F2 IST) * scroll of greater mana restoration (MEGAKILL HOLYSHIT KILLINGSPREE) Tools leather leash (leash) grappling hook (iron hook) Gems worthless piece of yellow glass (yellow) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.