Andy, chaotic female segfaulting Feminist -------------------- - |....@BB.............| |...@...$ ` .| |....``... | |.`.. .... ----- ----- [Andy the Rebel Woman] St12 Dx5 Co14 In5 Wi4 Ch7 FemSegFemCha Dlvl:1 G0 HP17(17) Pw11(11) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female segfaulting Feminist. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 28 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 99% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 52% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 119) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27594 Monster spawn increase reached its maximum at turn 160404 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 505197 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: animated torch (freq bonus 16) The monster species that spawned more often: spiny (freq bonus 15) The monster species that spawned more often: frost wall (freq bonus 12) The monster species that spawned more often: water demon (freq bonus 42) The monster species that spawned more often: Rosy (freq bonus 6) The monster species that spawned more often: Sammael (freq bonus 12) The monster species that spawned more often: mean astral elemental (freq bonus 48) The monster species that spawned more often: stafspillir (freq bonus 33) The monster species that spawned more often: cadaver (freq bonus 96) The monster species that spawned more often: dizzy blonde (freq bonus 28) The monster species that spawned more often: Dain II Ironfoot (freq bonus 7) The monster species that spawned more often: Wilhelm (freq bonus 21) The monster species that spawned more often: rot worm (freq bonus 12) The monster species that spawned more often: bitter soul (freq bonus 5) The monster species that spawned more often: Eliane's sandal (freq bonus 28) The monster species that spawned more often: regarding bothering (freq bonus 16) The monster species that spawned more often: Fanny's lovely winter boot (freq bonus 24) The monster species that spawned more often: trap fungus (freq bonus 36) The monster species that spawned more often: untypically twangled (freq bonus 6) The monster species that spawned more often: silent killer (freq bonus 18) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 13) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 8) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster species that never randomly spawned: dorn beast The monster species that never randomly spawned: porter abnormal vortex The monster species that never randomly spawned: quiz satisfy unraveling The monster species that never randomly spawned: snugga The monster species that never randomly spawned: northern shin smasher The monster species that never randomly spawned: sludge fungus The monster species that never randomly spawned: joker The monster species that never randomly spawned: malicious leprechaun The monster species that never randomly spawned: undead paladin The monster species that never randomly spawned: nothing checker who is confused The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 233) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 16) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 9) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 13) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 14) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 2) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 3) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 8) Next attribute increase check would have come at turn 2712 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from drunken boxing (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (profiled boots) Scrolls scroll of healing (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of mana (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of phase door (WEAK STUNT IS MORE POWER) scroll of standard id (STUNT PROTECTED HAS NO SUPESTATE) scroll of cure (SUDDENLY THE ALTAR VANISHES) * scroll of extra healing (SLEX NOW WITH TRANSVESTITE ROLE) * scroll of greater mana restoration (MKMNFST) Tools leather leash (leash) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of violet glass (violet) worthless piece of yellow glass (yellow) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.