Andy, lawful female maian Feminist ------------ |..........| .........@@| --- -------- [Andy the Rebel Woman] St13 Dx11 Co10 In5 Wi6 Ch18 FemMaiFemLaw Dlvl:1 G0 HP16(16) Pw14(14) AC0 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female maian Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 56% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: crossbow (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49527 Monster spawn increase reached its maximum at turn 254127 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 484886 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: admonished desiccating (freq bonus 8) The monster species that spawned more often: adventurer spore (freq bonus 9) The monster species that spawned more often: blade of chaos (freq bonus 18) The monster species that spawned more often: multi-hued warp patch (freq bonus 27) The monster species that spawned more often: digging nymph (freq bonus 18) The monster species that spawned more often: machine turret (freq bonus 6) The monster species that spawned more often: ]-fJ:liVj (freq bonus 6) The monster species that spawned more often: Amy's roommate (freq bonus 12) The monster species that spawned more often: thundershock eel (freq bonus 48) The monster species that spawned more often: totally bad spore (freq bonus 40) The monster species that spawned more often: giant error (freq bonus 30) The monster species that spawned more often: momentary cyst (freq bonus 4) The monster species that spawned more often: young adult mercurial dragon (freq bonus 10) The monster species that spawned more often: affirm trespassory mounding (freq bonus 15) The monster species that spawned more often: thorn spore (freq bonus 8) The monster species that spawned more often: fugu fish (freq bonus 3) The monster species that spawned more often: chod sephirah (freq bonus 9) The monster species that spawned more often: cesspool technologically oilskin dessert (freq bonus 12) The monster species that spawned more often: anti-stone lizard (freq bonus 9) The monster species that spawned more often: card patch (freq bonus 16) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster species that never randomly spawned: rainbow mold The monster species that never randomly spawned: guatemala prehuman parasitic The monster species that never randomly spawned: omega knight The monster species that never randomly spawned: commiserating archbishop The monster species that never randomly spawned: jitterbug The monster species that never randomly spawned: witlessly nonagon tersely The monster species that never randomly spawned: fenek The monster species that never randomly spawned: notable mushroom The monster species that never randomly spawned: sylph The monster species that never randomly spawned: bugbear graining wharfed The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 8) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 29) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 11) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 4) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 20) Next attribute increase check would have come at turn 930 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Your directional keys got swapped. (0) You were prevented from having fear resistance (0) You were prevented from being a stoned chiller (0) You had 1499 points of nutrition remaining You could teleport You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (beautiful heels) Scrolls scroll of healing (MAYBE S-WAVE BECAUSE HIT) scroll of mana (DEVNULL TRIBUTE TOURNAMENT) scroll of phase door (WET WITH WATER) scroll of standard id (SNOWMAN WITHOUT SNOW) scroll of cure (UMUTO QUACK) * scroll of extra healing (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) * scroll of greater mana restoration (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) Wands wand of teleportation (vajra) Tools leather leash (leash) Gems worthless piece of blue glass (blue) loadstone (gray) worthless piece of black glass (black) worthless piece of radiant glass (radiant) directional swap stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.