Andy, neutral female borg Feminist ---- |..| |..| |..| |..| |..| |..| +@.| |.@| |..| |..| |..| ..| |..| ---- [Andy the Rebel Woman] St13 Dx11 Co12 In6 Wi4 Ch18 FemBorFemNeu Dlvl:1 G0 HP16(16) Pw11(11) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female borg Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 53% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 10% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: pick-axe (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34762 Monster spawn increase reached its maximum at turn 124310 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 604827 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: porter tear vortex (freq bonus 9) The monster species that spawned more often: colluded force fungus (freq bonus 30) The monster species that spawned more often: radspider (freq bonus 6) The monster species that spawned more often: giant polar bear (freq bonus 24) The monster species that spawned more often: mana mushroom (freq bonus 16) The monster species that spawned more often: apprentice ghost (freq bonus 18) The monster species that spawned more often: mage eater (freq bonus 18) The monster species that spawned more often: clicking growth (freq bonus 24) The monster species that spawned more often: ^uqϗ3oLR (freq bonus 12) The monster species that spawned more often: wilding liberationist (freq bonus 8) The monster species that spawned more often: gnome mage (freq bonus 16) The monster species that spawned more often: guatemalan suture (freq bonus 8) The monster species that spawned more often: sucker colony (freq bonus 8) The monster species that spawned more often: desert wing (freq bonus 3) The monster species that spawned more often: passim miscued (freq bonus 16) The monster species that spawned more often: dwarf queen (freq bonus 48) The monster species that spawned more often: stickrothe (freq bonus 8) The monster species that spawned more often: gamekeeper toxicity arbalest surpassing (freq bonus 18) The monster species that spawned more often: killer tripe ration (freq bonus 36) The monster species that spawned more often: etiologically flamboyance (freq bonus 18) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 8) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 6) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 8) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster species that never randomly spawned: rapidash The monster species that never randomly spawned: rottener blowsier The monster species that never randomly spawned: assiah sephirah The monster species that never randomly spawned: masquerader uplift gruff The monster species that never randomly spawned: coming thief The monster species that never randomly spawned: singing loweringly orificial The monster species that never randomly spawned: dim warp patch The monster species that never randomly spawned: lava patch The monster species that never randomly spawned: Dimdrel, Queen of Trolls The monster species that never randomly spawned: Lot No. 249 The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 12) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 10) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 3) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 36) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 3) Next attribute increase check would have come at turn 1029 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having telepathy (0) You were prevented from having sickopathy (0) You had infravision You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (843) You survived You didn't know any spells. Techniques known in the end Name Level Status phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (steel boots) robe (gray robe) leather gloves (slaying gloves) Scrolls scroll of healing (SLASHEM EXTENDED WANTS YOU DEAD) scroll of mana (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of phase door (RANTING BACILLUS) scroll of standard id (MUUTATATOTOTS) scroll of cure (LOMA ZATH AION ACHTHASE MA) * scroll of extra healing (NOA AND HIS WEIRD CAT FETISH) * scroll of greater mana restoration (ASHPD) Tools leather leash (leash) red lightsaber (lightsaber) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.