Andy, chaotic female missing Feminist ----- |...| |...| +...| |...| |.@k| |.@.k |..$| ----- [Andy the Rebel Woman] St10 Dx12 Co16 In5 Wi5 Ch10 FemMisFemCha Dlvl:1 G0 HP23(23) Pw16(16) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female missing Feminist. Caution! The missingno might still be an unstable race. I tried to fix all the crashes but some may still remain. You can disable the missing_safety option if you deliberately want the game to be crashy. --Amy You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: displacement You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 96% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: paddle (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50728 Monster spawn increase reached its maximum at turn 117023 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1338080 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: mooncalf (freq bonus 20) The monster species that spawned more often: digestolichen (freq bonus 15) The monster species that spawned more often: shimmering draconian (freq bonus 15) The monster species that spawned more often: disdaining nictitation (freq bonus 21) The monster species that spawned more often: river goblin (freq bonus 18) The monster species that spawned more often: hell knight (freq bonus 48) The monster species that spawned more often: Rhea's lady pump (freq bonus 10) The monster species that spawned more often: thieving woman (freq bonus 5) The monster species that spawned more often: cloak inboard variated (freq bonus 15) The monster species that spawned more often: undead tracer (freq bonus 28) The monster species that spawned more often: dash deaf (freq bonus 10) The monster species that spawned more often: metal smasher (freq bonus 15) The monster species that spawned more often: gunwale electrically (freq bonus 8) The monster species that spawned more often: Dominik (freq bonus 16) The monster species that spawned more often: cantor (freq bonus 12) The monster species that spawned more often: source of wrath (freq bonus 20) The monster species that spawned more often: ancestral bat (freq bonus 5) The monster species that spawned more often: jumping fire eel (freq bonus 12) The monster species that spawned more often: Lea (freq bonus 14) The monster species that spawned more often: teasingly definable (freq bonus 18) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 16) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster species that never randomly spawned: arborachuck The monster species that never randomly spawned: Jeanetta's little-girl boot The monster species that never randomly spawned: river moccasin The monster species that never randomly spawned: pustulent fungus The monster species that never randomly spawned: aggravator lich The monster species that never randomly spawned: drawdown eurasia The monster species that never randomly spawned: energy sphere The monster species that never randomly spawned: fourk spectre The monster species that never randomly spawned: steered procreativity The monster species that never randomly spawned: large blue snake The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 13) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 14) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 51) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 5) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 11) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 58) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 3) Next attribute increase check would have come at turn 1864 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having manaleech (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining You were polymorphing You were lucky (1) You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (heavy boots) Scrolls scroll of healing (PHD IN HIGH HEELING) scroll of mana (HITTING EVEN USED HAT MELO) scroll of phase door (CONFIG SYS) scroll of standard id (EIGOWA KIRAIDES) scroll of cure (CUR NOS OPPUGNARE VIS) * scroll of extra healing (STAT CANT DEBASE BY EN) * scroll of greater mana restoration (I AM THE BEST) Tools leather leash (leash) Gems touchstone (gray) healthstone (gray) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.