Andy, neutral female ent Feminist ---------- .........| |........| |..@.....| |..@.....| ---------- [Andy the Rebel Woman] St13 Dx18 Co14 In4 Wi3 Ch13 FemEntFemNeu Dlvl:1 G1 HP18(18) Pw12(12) AC-4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female ent Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: half physical damage You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 73% chance Ring drop chance was reduced to 87% Wand drop chance was reduced to 83% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 108496 Monster spawn increase reached its maximum at turn 338894 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1511136 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: nastystone sniper (freq bonus 33) The monster species that spawned more often: little leprechaun (freq bonus 20) The monster species that spawned more often: ego pit fiend (freq bonus 3) The monster species that spawned more often: àò’L[…!ÃdnÈÁ¬m'>°ä¹Ó¯µMë (freq bonus 12) The monster species that spawned more often: Cluser (freq bonus 8) The monster species that spawned more often: paralysator fly (freq bonus 6) The monster species that spawned more often: recriminating writhed (freq bonus 8) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 9) The monster species that spawned more often: The Walking Daikon (freq bonus 9) The monster species that spawned more often: mithril penetrator (freq bonus 4) The monster species that spawned more often: versify humored (freq bonus 9) The monster species that spawned more often: blank spore (freq bonus 84) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 4) The monster species that spawned more often: big turret (freq bonus 6) The monster species that spawned more often: Officer Elena (freq bonus 12) The monster species that spawned more often: ministering shuddering forecasted (freq bonus 12) The monster species that spawned more often: swamp nymph (freq bonus 18) The monster species that spawned more often: beige colony (freq bonus 16) The monster species that spawned more often: blister stalk (freq bonus 7) The monster species that spawned more often: real dark hound (freq bonus 60) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster species that never randomly spawned: keter sephirah The monster species that never randomly spawned: reschedule traipsed irreproachable redheaded exec uninvited shimmed aplenty The monster species that never randomly spawned: RNG Kchief The monster species that never randomly spawned: void growth The monster species that never randomly spawned: aspic delineation The monster species that never randomly spawned: greedy nymph The monster species that never randomly spawned: gray warp patch The monster species that never randomly spawned: demonic jellyfish The monster species that never randomly spawned: agate force fungus The monster species that never randomly spawned: werebeautifulfunnelheeledpump The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 37) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 10) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 4) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 19) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 13) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Next attribute increase check would have come at turn 799 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having half physical damage (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (407) You survived You didn't know any spells. Techniques known in the end Name Level Status ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (roman sandals) Scrolls scroll of healing (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) scroll of mana (FNORD) scroll of phase door (89 50 4E 47 0D 0A 1A 0A) scroll of standard id (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of cure (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) * scroll of extra healing (TO DO CANCENUS) * scroll of greater mana restoration (ORKAEL) Tools leather leash (leash) Gems worthless piece of black glass (black) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.