Andy, lawful female automatic Feminist --------- |.......| |..@....| |@......| |.@.....| |.....--- -+---## [Andy the Rebel Woman] St9 Dx13 Co7 In4 Wi4 Ch14 FemClkFemLaw Dlvl:1 G0 HP18(18) Pw13(13) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female automatic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 83% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: firearms (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57875 Monster spawn increase reached its maximum at turn 182105 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 698632 The monster class that cannot be genocided was light The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: big trapper (freq bonus 28) The monster species that spawned more often: disobeyed topographer (freq bonus 16) The monster species that spawned more often: water sprite (freq bonus 27) The monster species that spawned more often: river stalker (freq bonus 72) The monster species that spawned more often: undercoat expired (freq bonus 28) The monster species that spawned more often: great magic dragon (freq bonus 12) The monster species that spawned more often: Baalzebub (freq bonus 6) The monster species that spawned more often: farting boy (freq bonus 54) The monster species that spawned more often: spoken cheaper (freq bonus 24) The monster species that spawned more often: colorful indiscrete blab raglan marihuana (freq bonus 5) The monster species that spawned more often: medium (freq bonus 18) The monster species that spawned more often: kobold high mage (freq bonus 18) The monster species that spawned more often: sludge mushroom (freq bonus 14) The monster species that spawned more often: four-tentacle hententmon (freq bonus 48) The monster species that spawned more often: instituted shadowboxed tartrate juxtaposition pedal deflective (freq bonus 48) The monster species that spawned more often: cerulean ogre (freq bonus 14) The monster species that spawned more often: hot lava blob (freq bonus 24) The monster species that spawned more often: falling patch (freq bonus 24) The monster species that spawned more often: leprechaun elder (freq bonus 10) The monster species that spawned more often: gruesome naga (freq bonus 33) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 5) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 6) The monster trait that was more common: monsters that never move (freq bonus 6) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 8) The monster trait that was more common: monsters from the Evil Variant (freq bonus 12) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 7) The monster species that never randomly spawned: spherical light The monster species that never randomly spawned: undead bully The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: neckline peskier The monster species that never randomly spawned: vacuum colony The monster species that never randomly spawned: don Patxi The monster species that never randomly spawned: Dan Hibiki The monster species that never randomly spawned: phase spore The monster species that never randomly spawned: freezolisk The monster species that never randomly spawned: sanatarium rouleau The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 14) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 7) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 9) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 9) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 2) Next attribute increase check would have come at turn 771 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having confusion resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (blue sneakers) Scrolls scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (HELPING SUM STARE CAVITY TOFU) scroll of phase door (PHAM NUWEN) scroll of standard id (HLY HLS) scroll of cure (HAPAX LEGOMENON) * scroll of extra healing (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of greater mana restoration (NOM STYL STUNT IS FLY STYL) Potions potion of oil (thaumaturgic) Tools leather leash (leash) Gems touchstone (gray) worthless piece of teal glass (teal) worthless piece of green glass (green) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.