Andy, lawful female ancient Feminist -------- |.....@| |.....@| .$.....| --.----- [Andy the Rebel Woman] St11 Dx11 Co17 In6 Wi4 Ch14 FemAncFemLaw Dlvl:1 G0 HP18(18) Pw12(12) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female ancient Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 9 Book drop chance was reduced to 94% Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 76% Potion drop chance was reduced to 81% Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: enchantment spells (turn 295) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41070 Monster spawn increase reached its maximum at turn 324219 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3078470 The monster class that cannot be genocided was elemental The monster class that was spawned more often: ogre (freq bonus 7) The monster species that spawned more often: Ulitharid (freq bonus 36) The monster species that spawned more often: Mother Lily (freq bonus 8) The monster species that spawned more often: kerrisin (freq bonus 48) The monster species that spawned more often: leprechotta (freq bonus 30) The monster species that spawned more often: leathery erosive expectorate (freq bonus 54) The monster species that spawned more often: satanic gnome (freq bonus 24) The monster species that spawned more often: foocubus (freq bonus 36) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 44) The monster species that spawned more often: giant phase spider (freq bonus 16) The monster species that spawned more often: cloud nymph (freq bonus 72) The monster species that spawned more often: spiriteon (freq bonus 26) The monster species that spawned more often: shadowboxed hovercraft (freq bonus 81) The monster species that spawned more often: maid (freq bonus 20) The monster species that spawned more often: sane spore (freq bonus 48) The monster species that spawned more often: facially garrulity (freq bonus 20) The monster species that spawned more often: wallblast dragon (freq bonus 54) The monster species that spawned more often: sulfur spore (freq bonus 96) The monster species that spawned more often: master light wall (freq bonus 13) The monster species that spawned more often: tower master (freq bonus 72) The monster species that spawned more often: vampire gnome (freq bonus 20) The monster trait that was more common: monsters with cold resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster species that never randomly spawned: noxious patch The monster species that never randomly spawned: silver growth The monster species that never randomly spawned: grey reaver The monster species that never randomly spawned: undead gamer The monster species that never randomly spawned: Aleax radiator The monster species that never randomly spawned: Corina's special combat boot The monster species that never randomly spawned: downfall turret The monster species that never randomly spawned: wolf cub The monster species that never randomly spawned: threshold warp fungus The monster species that never randomly spawned: administrational emporia The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: helm of underwater action (tueplue zarbdan) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: soundproof helmet (wok shaklidagi dubulg'a) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mish-mish gaplar (scribbled, freq bonus 34) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: zirh sehr aniqlash (armored, freq bonus 82) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 15) The RNG hath decreed that this item was generated more often: sehrli murvat (irresistible, freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of true sight (shaffof dubulg'a, freq bonus 5) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 4) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: oziq-ovqat aniqlash (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was generated more often: sovuti halok (destructive, freq bonus 4) The RNG hath decreed that this item was generated more often: super mantle (qizil mantiya, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: barmoq (old) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: battery cloak (so'rib imlo plash) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: o'zini o'zi aralashtirmang (many-paged) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 6) Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having shock resistance (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (458) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against flame 1 O Prepared(0) Discoveries Weapons uchirish yulduz (sharq yulduzi) Armor qotil poshnalar (tabiat chizilmasin) Scrolls scroll of davolash (BANDSMAN GROOMS LUCK) scroll of sirli kuch (ODIV) scroll of bosqich eshik (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of yagona identifikatsiya (ELBIB YLOH) scroll of qattiqlashishi (SLARSHING HARD HAMME DEFENCE LOWED) * scroll of qo'shimcha shifo (MEGAKILL HOLYSHIT KILLINGSPREE) * scroll of katta sehrli energiya tiklash (DPIEV WENWWSG UNNZMI) Tools qilsin (uyda oziqlangan vositasi) Gems worthless piece of teal glass (teal) worthless piece of red glass (red) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.