Andy, chaotic female ancient Feminist ------------------------ .......@...............| |.....`@........d......+ ------------------------ [Andy the Rebel Woman] St8 Dx7 Co10 In3 Wi5 Ch12 FemAncFemCha Dlvl:1 G0 HP18(18) Pw12(12) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female ancient Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: the Force Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 26% Potion drop chance was reduced to 87% Monster death drops spawned with only 96% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: high heels (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57471 Monster spawn increase reached its maximum at turn 172671 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1695876 The monster class that cannot be genocided was rodent The monster class that was spawned more often: jelly (freq bonus 18) The monster species that spawned more often: abyss spider (freq bonus 120) The monster species that spawned more often: inertia stalk (freq bonus 176) The monster species that spawned more often: Judge Mortis (freq bonus 126) The monster species that spawned more often: pesky louse (freq bonus 57) The monster species that spawned more often: slimy colony (freq bonus 20) The monster species that spawned more often: hairy mold (freq bonus 40) The monster species that spawned more often: crystal hound (freq bonus 132) The monster species that spawned more often: ergonomically partnered (freq bonus 100) The monster species that spawned more often: Ujbilex (freq bonus 40) The monster species that spawned more often: hellpit vortex (freq bonus 114) The monster species that spawned more often: joescheling (freq bonus 132) The monster species that spawned more often: intertropical spontaneity (freq bonus 63) The monster species that spawned more often: vacuum spore (freq bonus 38) The monster species that spawned more often: blue spore (freq bonus 126) The monster species that spawned more often: dragon lady (freq bonus 126) The monster species that spawned more often: ape gigans (freq bonus 120) The monster species that spawned more often: The Knave of Hearts (freq bonus 42) The monster species that spawned more often: blue-green mold (freq bonus 40) The monster species that spawned more often: khajiit (freq bonus 19) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 24) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 3) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster species that never randomly spawned: powwowed gypper The monster species that never randomly spawned: ruinated slew The monster species that never randomly spawned: conscious stalk The monster species that never randomly spawned: kobold hewer The monster species that never randomly spawned: Aleax The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: porter lichen The monster species that never randomly spawned: great cuban singer The monster species that never randomly spawned: oathbreaker The monster species that never randomly spawned: bright star The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: davolash (white) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: carrying boots (yon gor chizilmasin) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: unfair attack cloak (uchuvchi plash) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 17) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: low boots (poyabzal yurish, freq bonus 40) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (katta kumush bolta, freq bonus 7) The RNG hath decreed that this item was generated more often: camouflaged clothes (kamuflyaj naqshli kiyim, freq bonus 14) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 6) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: alchemy smock (etak, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 3) The RNG hath decreed that this item was generated more often: bo'sh qog'oz (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scale shield (qizil muhim qalqon, freq bonus 2) The RNG hath decreed that this item was generated more often: snayper nur (corrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: gloves of energy draining (ipak va ling, barmoqlar, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (yostiqli qo'lqop) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (sharpa plash) The RNG hath decreed that this item was always generated cursed: parazit tasodifiy (marvelous) The RNG hath decreed that this item was always generated cursed: fire boots (issiq chizilmasin) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 1) Next attribute increase check would have come at turn 1750 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having shock resistance (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (89) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blessing 1 O Prepared(0) Discoveries Weapons uchirish yulduz (sharq yulduzi) Armor qotil poshnalar (yurish chizilmasin) Scrolls scroll of davolash (ZARRO BOOGS) scroll of sirli kuch (IDE BY 0) scroll of bosqich eshik (OM) scroll of yagona identifikatsiya (DUVESSA SIFMUNA SAMANTHA) scroll of qattiqlashishi (INQUE COMUS) * scroll of qo'shimcha shifo (RIEN NE VA PLUS) * scroll of katta sehrli energiya tiklash (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) Tools qilsin (uyda oziqlangan vositasi) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.