Andy, chaotic female draconian Feminist ----+-- |...@.| |..%@.| |...... ------- [Andy the Rebel Woman] St15 Dx9 Co12 In3 Wi4 Ch17 FemDraFemCha Dlvl:1 G0 HP21(21) Pw13(13) AC-4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female draconian Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: flying Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 43 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 54% Ring drop chance was reduced to 83% Wand drop chance was reduced to 92% Potion drop chance was reduced to 92% Monster death drops spawned with only 86% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31585 Monster spawn increase reached its maximum at turn 104182 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 318150 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: unearthing jejune (freq bonus 66) The monster species that spawned more often: subjectivity trackage (freq bonus 36) The monster species that spawned more often: aewrog (freq bonus 10) The monster species that spawned more often: eraser helper (freq bonus 5) The monster species that spawned more often: baby brass dragon (freq bonus 18) The monster species that spawned more often: mummified sentai (freq bonus 21) The monster species that spawned more often: tu-tara backup soldier (freq bonus 10) The monster species that spawned more often: failed ceremorph (freq bonus 56) The monster species that spawned more often: black wizard (freq bonus 10) The monster species that spawned more often: soulless shadow (freq bonus 8) The monster species that spawned more often: emulsification lifeboat humid (freq bonus 10) The monster species that spawned more often: svette (freq bonus 16) The monster species that spawned more often: dratini (freq bonus 32) The monster species that spawned more often: terse reapply (freq bonus 12) The monster species that spawned more often: boss spaceship (freq bonus 15) The monster species that spawned more often: harelipped spawned (freq bonus 6) The monster species that spawned more often: petty sand raider (freq bonus 15) The monster species that spawned more often: blaxorn (freq bonus 14) The monster species that spawned more often: goblin dart-thrower (freq bonus 20) The monster species that spawned more often: giant centipede (freq bonus 5) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 5) The monster species that never randomly spawned: uniforming zaniest The monster species that never randomly spawned: resin troll The monster species that never randomly spawned: vampiric ixitxachitl The monster species that never randomly spawned: vat slime The monster species that never randomly spawned: bright violet spore The monster species that never randomly spawned: aedil The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: dragonball kid The monster species that never randomly spawned: novel mold The monster species that never randomly spawned: nasty eye The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 115) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 10) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 19) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 4) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 96) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 4) Next attribute increase check would have come at turn 1052 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having speed (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (360) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (persian boots) Scrolls scroll of healing (KAME HAME HA) scroll of mana (VUS AS CORIUMA) scroll of phase door (NOGROKO) scroll of standard id (I R TEH UBER PWNZ0R) scroll of cure (SABAOTH) * scroll of extra healing (PHYSIC STUNT DAMAGE SMALLERS) * scroll of greater mana restoration (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) Tools leather leash (leash) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.