Andy, neutral female snakey Feminist ----------- |.........| |.......@.| |........@| ..........| |.........+ ----------- [Andy the Rebel Woman] St12 Dx10 Co11 In7 Wi9 Ch14 FemSnaFemNeu+M Dlvl:1 G0 HP18(18) Pw12(12) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female mazewalker snakey Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 83% chance Musable item generation frequency had a negative bias of 60% Ring drop chance was reduced to 78% Potion drop chance was reduced to 57% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: dart (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25525 Monster spawn increase reached its maximum at turn 119176 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 381024 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: ghost (freq bonus 8) The monster species that spawned more often: spark bug (freq bonus 72) The monster species that spawned more often: very old mercurial dragon (freq bonus 40) The monster species that spawned more often: loud mushroom (freq bonus 240) The monster species that spawned more often: blackhorn (freq bonus 48) The monster species that spawned more often: gray sniper (freq bonus 10) The monster species that spawned more often: ice wall (freq bonus 10) The monster species that spawned more often: lavalisk (freq bonus 20) The monster species that spawned more often: dungeon collapse (freq bonus 24) The monster species that spawned more often: vacuum mushroom (freq bonus 22) The monster species that spawned more often: bad growth (freq bonus 26) The monster species that spawned more often: red storm (freq bonus 22) The monster species that spawned more often: ipoo (freq bonus 10) The monster species that spawned more often: lecturer (freq bonus 22) The monster species that spawned more often: vagabond cussedly (freq bonus 60) The monster species that spawned more often: solid stalk (freq bonus 12) The monster species that spawned more often: amnesiac (freq bonus 20) The monster species that spawned more often: disenchanter mold (freq bonus 18) The monster species that spawned more often: anime girl (freq bonus 13) The monster species that spawned more often: metamorphosed nupperibo (freq bonus 36) The monster species that spawned more often: great ethereal wyrm (freq bonus 40) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: elder racoon dog The monster species that never randomly spawned: hanging property The monster species that never randomly spawned: giant silver ant The monster species that never randomly spawned: weirdo driver The monster species that never randomly spawned: aua The monster species that never randomly spawned: flame giant The monster species that never randomly spawned: real warp patch The monster species that never randomly spawned: dark dwarven warrior The monster species that never randomly spawned: tiktah sephirah The monster species that never randomly spawned: nexus blob The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 122) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 13) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 17) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 7) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 20) Next attribute increase check would have come at turn 281 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having fear resistance (0) You were prevented from having psi resistance (0) You had infravision You had 1500 points of nutrition remaining You could swim You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (345) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (hiking boots) Scrolls scroll of healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of mana (GRASS MUD HORSE) scroll of phase door (RAGE CAN ADD POWER) scroll of standard id (VOLARE) scroll of cure (SUDDENLY THE DUNGEON COLLAPSES) * scroll of extra healing (MENTAL TRICK THE FORC AND DEFEN) * scroll of greater mana restoration (OH DEAR YOU IM BUILDING FUMES FOR YOU) Tools leather leash (leash) Gems worthless piece of blue glass (blue) salt chunk (gray) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.