Andy, lawful female khajiit Feminist --- .| .| #.| |#.| -@@| .....| ------- [Andy the Rebel Woman] St16 Dx13 Co8 In5 Wi5 Ch15 FemKhaFemLaw Dlvl:1 G0 HP17(17) Pw12(12) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female khajiit Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: psi resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 88% Wand drop chance was reduced to 68% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 40% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: knife (turn 226) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29852 Monster spawn increase reached its maximum at turn 135602 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9523863 The monster class that cannot be genocided was ogre The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 12) The monster species that spawned more often: wood spider (freq bonus 6) The monster species that spawned more often: saber cat (freq bonus 8) The monster species that spawned more often: petty gnoll shaman (freq bonus 4) The monster species that spawned more often: programmer python (freq bonus 8) The monster species that spawned more often: memory moss (freq bonus 12) The monster species that spawned more often: clear hound (freq bonus 12) The monster species that spawned more often: petty scary monster (freq bonus 8) The monster species that spawned more often: undead cruel abuser (freq bonus 10) The monster species that spawned more often: denryu (freq bonus 15) The monster species that spawned more often: kiester unwilling (freq bonus 24) The monster species that spawned more often: cha-tora (freq bonus 6) The monster species that spawned more often: hogan crushed (freq bonus 4) The monster species that spawned more often: low ping bastard (freq bonus 12) The monster species that spawned more often: undead intel scribe (freq bonus 12) The monster species that spawned more often: luck flayer (freq bonus 24) The monster species that spawned more often: lesser wall monster (freq bonus 24) The monster species that spawned more often: crimson mold (freq bonus 15) The monster species that spawned more often: siena force patch (freq bonus 48) The monster species that spawned more often: nepto (freq bonus 20) The monster species that spawned more often: voraciousness (freq bonus 8) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 8) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 8) The monster species that never randomly spawned: crater growth The monster species that never randomly spawned: Tatewaki Kuno The monster species that never randomly spawned: forgotten snake The monster species that never randomly spawned: Minator Kchief The monster species that never randomly spawned: gong ingratiating leukemoid bairn nonce The monster species that never randomly spawned: platinum fungus The monster species that never randomly spawned: pride turret The monster species that never randomly spawned: ninja master The monster species that never randomly spawned: nexus mushroom The monster species that never randomly spawned: ancient blood dragon The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 13) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 12) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 12) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 34) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 15) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 8) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 11) Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the following problem: You could not move diagonally. (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having displacement (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (907) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (nature boots) Scrolls scroll of healing (DNETHACK TRASHED THE SAMURAI ROLE) scroll of mana (FALLOUT 4 IS DUMBED DOWN) scroll of phase door (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of standard id (SLARSHING SHARP A LEAVE AT KEY) scroll of cure (APOKRAR DONENIGHT) * scroll of extra healing (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) * scroll of greater mana restoration (MEAD NI NAJAP) Tools leather leash (leash) Gems bishop stone (gray) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.