Andy, neutral female ironman Feminist - ---.--- |....@..| |.._..@.| |......B| |.......+ --------- [Andy the Rebel Woman] St10 Dx9 Co12 In5 Wi3 Ch11 FemIroFemNeu+Y Dlvl:1 G0 HP19(19) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female nastinator ironman Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 80% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: body armor (turn 19) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 74468 Monster spawn increase reached its maximum at turn 294878 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1061736 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: sticky stalk (freq bonus 12) The monster species that spawned more often: ice devil (freq bonus 5) The monster species that spawned more often: ogre zombie (freq bonus 4) The monster species that spawned more often: teddy bear (freq bonus 6) The monster species that spawned more often: great hell nanafushi (freq bonus 18) The monster species that spawned more often: werenymph (freq bonus 2) The monster species that spawned more often: tracker jacker (freq bonus 4) The monster species that spawned more often: parked encoring (freq bonus 16) The monster species that spawned more often: petty grunthack horror (freq bonus 12) The monster species that spawned more often: ice lizard (freq bonus 20) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 12) The monster species that spawned more often: indulgent offspring underbred (freq bonus 3) The monster species that spawned more often: nexus vortex (freq bonus 9) The monster species that spawned more often: Benge Barbarois (freq bonus 6) The monster species that spawned more often: crystal drake (freq bonus 4) The monster species that spawned more often: contaminated ant (freq bonus 4) The monster species that spawned more often: baby bronze dragon (freq bonus 4) The monster species that spawned more often: demonic black widow (freq bonus 6) The monster species that spawned more often: master colony lichen (freq bonus 2) The monster species that spawned more often: umbra patch (freq bonus 15) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 3) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 8) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster species that never randomly spawned: deceiving warp fungus The monster species that never randomly spawned: summoning spirit The monster species that never randomly spawned: subgenera unprofessed accommodative The monster species that never randomly spawned: radio transmitter The monster species that never randomly spawned: Ancano The monster species that never randomly spawned: sickness slime The monster species that never randomly spawned: our daily sia The monster species that never randomly spawned: pious dad The monster species that never randomly spawned: black troll The monster species that never randomly spawned: high mold The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 21) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 18) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 11) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 59) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 59) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 7) Next attribute increase check would have come at turn 880 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Your skills were deactivated. (0) You were prevented from having peacevision (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (street boots) Scrolls scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS) scroll of mana (HYPNOTIZED PLAGIARIST) scroll of phase door (PRATYAVAYAH) scroll of standard id (PRZECIAZONY) scroll of cure (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) * scroll of extra healing (MASS ABORTION CAMP) * scroll of greater mana restoration (LOREM IPSUM) Tools leather leash (leash) Gems worthless piece of blue glass (blue) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.