Andy, neutral female salamander Feminist ---------- ---........+ +......f.@.| |........@.| |..........| |........--- --------- [Andy the Rebel Woman] St6 Dx12 Co11 In4 Wi5 Ch13 FemSalFemNeu+S Dlvl:1 G0 HP17(17) Pw11(11) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female suxxor salamander Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: cold resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 12 Musable item generation frequency had a negative bias of 87% Wand drop chance was reduced to 80% Potion drop chance was reduced to 75% Monster death drops spawned with only 85% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: polymorphing (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 92859 Monster spawn increase reached its maximum at turn 202363 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 12614658 The monster class that cannot be genocided was (null) The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: hovering ufo part (freq bonus 4) The monster species that spawned more often: colorful patch (freq bonus 12) The monster species that spawned more often: spirit of barbs (freq bonus 6) The monster species that spawned more often: wereblacklight (freq bonus 6) The monster species that spawned more often: functioning babelfish (freq bonus 6) The monster species that spawned more often: vermicious knid (freq bonus 32) The monster species that spawned more often: solid bat (freq bonus 10) The monster species that spawned more often: ivory fungus (freq bonus 48) The monster species that spawned more often: nondescript force patch (freq bonus 8) The monster species that spawned more often: evasive rifleman (freq bonus 4) The monster species that spawned more often: gravity force patch (freq bonus 24) The monster species that spawned more often: large armor trove (freq bonus 8) The monster species that spawned more often: undead ringseeker (freq bonus 36) The monster species that spawned more often: bloodthirsty piranha (freq bonus 8) The monster species that spawned more often: giant mosquito (freq bonus 18) The monster species that spawned more often: phaser warp patch (freq bonus 4) The monster species that spawned more often: trap snake (freq bonus 30) The monster species that spawned more often: Judge Mortis (freq bonus 4) The monster species that spawned more often: number ghost (freq bonus 18) The monster species that spawned more often: rustuped (freq bonus 18) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 3) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 12) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters that roar (freq bonus 2) The monster species that never randomly spawned: time traveler The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: sky dragon The monster species that never randomly spawned: nautilus steersman The monster species that never randomly spawned: flying hydra The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: chemical bug The monster species that never randomly spawned: elder water elemental The monster species that never randomly spawned: red condor The monster species that never randomly spawned: aquatic hound The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 21) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 6) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 6) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 7) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 18) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 2) Next attribute increase check would have come at turn 3234 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having cold resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (189) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (lolita boots) Scrolls scroll of healing (BITHOURARA ASOUEMARA) scroll of mana (DNETHACK TRASHED THE SAMURAI ROLE) scroll of phase door (NAMEEXPERIENCEGOLDTIME) scroll of standard id (DESU SENPAI FAMY) scroll of cure (SABAOTH) * scroll of extra healing (SENIOR ASSWIPE) * scroll of greater mana restoration (DIT DEDIDET DAET) Tools leather leash (leash) Gems worthless piece of teal glass (teal) worthless piece of yellowish brown glass (yellowish brown) vivianite stone (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 900 points, Since you escaped early, the score list will not be checked.