Andy, lawful female moonelven Feminist --------- #.....@@- |.........| |.... #... ----- ----- [Andy the Rebel Woman] St15 Dx11 Co18 In6 Wi5 Ch19 FemMooFemLaw Dlvl:1 G0 HP16(16) Pw16(16) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female moonelven Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. There is a staircase up here. You see here 9 gold pieces {0}. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 71% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: crossbow (turn 119) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32603 Monster spawn increase reached its maximum at turn 123404 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 951930 The monster class that cannot be genocided was major demon The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: camine spider (freq bonus 9) The monster species that spawned more often: yellow devil (freq bonus 28) The monster species that spawned more often: swamp fern sprout (freq bonus 5) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 3) The monster species that spawned more often: want respirator (freq bonus 3) The monster species that spawned more often: fantasy mooting (freq bonus 10) The monster species that spawned more often: petro giant (freq bonus 10) The monster species that spawned more often: ice bird (freq bonus 8) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 36) The monster species that spawned more often: intertropical spontaneity (freq bonus 20) The monster species that spawned more often: lethe sphere (freq bonus 6) The monster species that spawned more often: quaton (freq bonus 8) The monster species that spawned more often: vacuum warp patch (freq bonus 4) The monster species that spawned more often: grandmaster spore lichen (freq bonus 8) The monster species that spawned more often: acid ant (freq bonus 24) The monster species that spawned more often: croaky gentility (freq bonus 24) The monster species that spawned more often: sleeprobber beetle (freq bonus 3) The monster species that spawned more often: phantom fungus (freq bonus 36) The monster species that spawned more often: spell turret (freq bonus 12) The monster species that spawned more often: hidden elf (freq bonus 6) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 3) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster species that never randomly spawned: random black mage The monster species that never randomly spawned: collocate dermal sixte sleepwalking woofer The monster species that never randomly spawned: alarm laser The monster species that never randomly spawned: explodestool The monster species that never randomly spawned: hidden energy vortex The monster species that never randomly spawned: ferrous horror The monster species that never randomly spawned: ÙÔ=Ö€ The monster species that never randomly spawned: giant anteater The monster species that never randomly spawned: undefined ufo part The monster species that never randomly spawned: predomination swarming The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 12) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 7) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 41) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 43) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 33) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 53) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 11) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 23) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 1) Next attribute increase check would have come at turn 937 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having magic resistance (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (587) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (roller boots) Scrolls scroll of healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (IDE BY 0) scroll of standard id (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of cure (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) * scroll of extra healing (BUGNOSE) * scroll of greater mana restoration (FOMO) Tools leather leash (leash) Gems worthless piece of pink glass (pink) marble stone (black) worthless piece of yellow glass (yellow) citrine stone (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 1919 points, Since you escaped early, the score list will not be checked.