Andy, chaotic female asgardish Feminist %.....%.....[% % ..< [....% . . . III % . . I@I).)..... . I ........ [Andy the Fingernail Scratcher] St11 Dx15 Co13 In3 Wi7 Ch15 FemAsgFemCha Min:5 G100 HP-1(101) Pw102(102) AC-9 Xp8/1692 T3060 Glb Cnf Stn Latest messages It hits you! [-2 -> 7] Warning: HP low! Incoming message for Player 1. The message is from 'Aee'. It reads: 'pourquoi les jeux commerciaux sont-ils souvent des ordures injouables?' xÐo,¬Ø¿ôl좔¼†Øèy­ &²‘ It swings its soft girl sneaker. The soft leather sneaker actually feels quite soothing. It hits you! [-3 -> 6] Warning: HP low! It kicks you! [-1 -> 5] Warning: HP low! It kicks you! That felt evil and sinister! [-1 -> 4] Warning: HP low! It swings its soft girl sneaker. It hits you! All your possessions have been stolen! Your inventory Weapons a - an uncursed rotted +2 high-heeled sandal {1} b - 19 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} r - 2 uncursed +0 orcish daggers {8} Armor K - an uncursed +0 pair of water walking boots (being worn) {8} M - an uncursed +0 orcish helm (being worn) {12} S - an uncursed +0 mummy wrapping {2} U - the uncursed +4 plate mail named Deathwreaker (being worn) {200} Comestibles s - 5 uncursed pears {0} O - 3 uncursed cream pies {0} Scrolls l - 9 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of cure {0} G - a blessed scroll of healing {0} I - a cursed scroll of mana {0} N - an uncursed scroll of standard id {0} P - an uncursed scroll of teleportation {0} Q - a cursed scroll of healing {0} Potions C - an uncursed potion of blood {0} L - an uncursed potion of object detection {0} Wands q - an uncursed wand of secret door detection (0:15) {0} u - a blessed wand of make visible (0:21) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} E - a blessed pair of lenses {0} J - a blessed beartrap {20} R - an uncursed +0 pick-axe {32} Gems g - 6 uncursed +0 rocks {0} h - 6 uncursed -2 rocks {0} i - a cursed +0 loadstone j - an uncursed +0 worthless piece of orange glass {1} k - the uncursed -2 worthless piece of black glass named Allied Agora {1} v - an uncursed +0 worthless piece of cyan glass {1} x - an uncursed +0 worthless piece of red glass {1} y - an uncursed +0 luckstone T - an uncursed +0 worthless piece of pink glass {1} V - a blessed -1 worthless piece of pink glass {1} Final attributes You were playing in game master mode You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: flying You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 27 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 38 Gem identification only worked 100 times out of 154 Monsters only dropped their equipment with 99% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 78% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: petkeeping (turn 4) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 45999 Monster spawn increase reached its maximum at turn 109049 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2336698 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: turkey chick (freq bonus 36) The monster species that spawned more often: mountain giant (freq bonus 10) The monster species that spawned more often: queen B (freq bonus 18) The monster species that spawned more often: overcame groundwork rent (freq bonus 10) The monster species that spawned more often: skillor (freq bonus 8) The monster species that spawned more often: harrowbark fiend (freq bonus 42) The monster species that spawned more often: ebony force patch (freq bonus 10) The monster species that spawned more often: randomisator vortex (freq bonus 21) The monster species that spawned more often: baby emerald dragon (freq bonus 5) The monster species that spawned more often: subgenera unprofessed accommodative (freq bonus 24) The monster species that spawned more often: vacuum fungus (freq bonus 10) The monster species that spawned more often: Wedi knight (freq bonus 12) The monster species that spawned more often: woodman davenport lexicographer (freq bonus 12) The monster species that spawned more often: Kostchtchie (freq bonus 16) The monster species that spawned more often: spore patch (freq bonus 18) The monster species that spawned more often: The Coffin Nail (freq bonus 10) The monster species that spawned more often: returned archer (freq bonus 9) The monster species that spawned more often: personable commissar penal (freq bonus 5) The monster species that spawned more often: Chupoclops (freq bonus 6) The monster species that spawned more often: pile of parking coins (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster species that never randomly spawned: out-of-jail convict The monster species that never randomly spawned: misinstructed pseudoclassic The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: angry watch leader The monster species that never randomly spawned: great shimmering dragon The monster species that never randomly spawned: space orc The monster species that never randomly spawned: gong ingratiating leukemoid bairn nonce The monster species that never randomly spawned: diffused garlicky distractive yeti shegetz provokingly The monster species that never randomly spawned: lesser hell-beast The monster species that never randomly spawned: neurotoxin fly The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 29) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 35) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 52) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 9) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 17) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 20) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 2) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 5) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 2) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 87) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 5) Next attribute increase check would have come at turn 3410 Strength training was 50 Dexterity training was 21 Wisdom training was 13 Constitution training was 50 You were cold resistant You were shock resistant You were stunned (74) You were confused (93) You had slippery fingers (12) You had the following problem: Certain messages may be replaced with generic ones. (495) You had the following problem: Walls are blue, and walking into them hurts you. (0) You had the following problem: Your techniques didn't work. (0) You were short-sighted (0) You were prevented from having magic resistance (0) You were prevented from having stealth (707) You were prevented from having flying (0) You had 2484 points of nutrition remaining You could walk on water You were lucky (2) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (351) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Artifacts You Are Already Dead [chaotic knowledgeable helmet] Weapons shuriken (throwing star) orcish dagger (crude dagger) Armor killer heels (persian boots) water walking boots (red sneakers) orcish helm (iron skull cap) Scrolls scroll of healing (RUN DONTDIE HITUNDERSCORE) scroll of mana (VIM EMACS NO TEPAD) scroll of phase door (THE NETHACK DEVTEAM IS NOT DEAD) scroll of standard id (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of cure (ENEMATZU MEMALEZU) * scroll of extra healing (COMPILE SLEX SUDO UBUNTU) * scroll of greater mana restoration (REQUICO SIDES) scroll of teleportation (EUROVISION FARCE CONTEST) scroll called Red (BANDSMAN GROOMS LUCK) Potions potion of object detection (cinnamon) potion of confusion (brown) potion of numbness (manky) potion of healing (amber) potion of blood (blood-red) Wands wand of secret door detection (ray-shooting) wand of make visible (acyclic) Tools leather leash (leash) Gems loadstone (gray) worthless piece of orange glass (orange) worthless piece of black glass (black) luckstone (gray) worthless piece of cyan glass (cyan) worthless piece of red glass (red) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 3 blobs a phasing acid blob 2 turkey chicks 2 jackals (3 created) 10 pack jackals (11 created) 0 racoons (1 created) a wild dog 2 floating eyes a dwarf 0 force dwarves (1 created) an army dwarf a dwarf thief 4 larva imps (6 created) 0 normal jellies (1 created) 0 cave kobolds (1 created) 2 small kobolds a carver a large kobold 0 leprechauns (1 created) 5 demimondaines (7 created) an attractive demimondaine a femmymondaine 2 blue faeries (3 created) a novice quickling a mountain force nymph a humanoid dryad a goblin 4 marine goblins a hobgoblin a sewer rat 2 rabbits a rattata a ferret kit a cave spider a tunnel spider a fog cloud an armored larva a grid bug a dogbot 6 bats a sparrow 2 lichens a porter lichen a spore lichen 4 brown spores (1 created) 0 yellow mushrooms (1 created) an orange stalk (0 created) a green force patch (0 created) 2 cyan mushrooms (1 created) a reddish growth (0 created) a mind growth a sub-gnome 0 gnomes (2 created) 3 intermediate gnomes a gnome lord a gnome watcher 0 angsty gnomes (1 created) a deep gnome a burrower gnome an armor gnome 0 gnome rogues (1 created) a Kop a Keystone Kop 3 Uniform Kops 4 Policeman Sergeants a kobold mummy a gnome mummy 0 guardian naga hatchlings (1 created) a domestic naga hatchling a spirit naga hatchling a low speeze a garter snake a tasloi zombie a dwarf zombie an elf zombie a human zombie 0 flying scimitars (1 created) a biker gang member 0 village idiots (1 created) a nord a dark spearwoman a mugger 0 farting boys (2 created) 0 sweet coquettes (1 created) 0 mysterious girls (1 created) 0 odorous girls (1 created) 0 turkish bandits (1 created) 0 block-heeled girls (1 created) 3 blackies (4 created) a baby boo 2 twens a deminewt a dungeon fern spore a goomba 2 floor grues an arrow turret 0 teleport troves (1 created) 149 creatures born. 127 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 54 times You killed 111 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Basic] (max Grand Master) (41 of 160) general combat [Unskilled] (max Expert) (15 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (37 of 160) petkeeping [Basic] (max Expert) (33 of 160) martial arts [Unskilled] (max Expert) (97 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (72 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (24 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You died in The Gnomish Mines on dungeon level 5 with 7118 points, and 100 pieces of gold, after 3060 moves. Killer: a monster (farting boy) You were level 8 with a maximum of 101 hit points when you died. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 16 8338 mr0t-Pro-Ang-Fem-Neu died in The Dungeons of Doom on level 9. Killed by a monster (desert wing). - [96] 17 8054 Andy-Fem-Alb-Fem-Law died in The Dungeons of Doom on level 4. Drowned in a moat by a legged tuna. 62 [87] *18 7118 Andy-Fem-Asg-Fem-Cha died in The Gnomish Mines on level 5. Killed by a monster (farting boy). - [101] 19 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 20 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85]