Andy, neutral female phantom Feminist .@. -@- ### [Andy the Rebel Woman] St15 Dx8 Co3 In4 Wi4 Ch18 FemPhaFemNeu Dlvl:1 G0 HP17(17) Pw11(11) AC2 Xp1/0 T3 Old Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female phantom Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. You can't even move a handspan with this load! You collapse under your load. Your load is too heavy to climb the stairs. # Really quit [yes/no]? Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: speed You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 54 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 57% Wand drop chance was reduced to 97% The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: spirituality (turn 114) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52558 Monster spawn increase reached its maximum at turn 250738 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 252668 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: false patch (freq bonus 24) The monster species that spawned more often: blade naga (freq bonus 56) The monster species that spawned more often: tender asian girl (freq bonus 8) The monster species that spawned more often: germiest configurational (freq bonus 9) The monster species that spawned more often: charged ice (freq bonus 32) The monster species that spawned more often: teamkiller (freq bonus 16) The monster species that spawned more often: unthinkingly refocussed (freq bonus 14) The monster species that spawned more often: Galadriel (freq bonus 5) The monster species that spawned more often: rockery late (freq bonus 10) The monster species that spawned more often: plague daemon (freq bonus 12) The monster species that spawned more often: entreatingly inept (freq bonus 8) The monster species that spawned more often: colony shrieker (freq bonus 4) The monster species that spawned more often: antifascist drover (freq bonus 30) The monster species that spawned more often: Juiblex (freq bonus 12) The monster species that spawned more often: prank gopher (freq bonus 15) The monster species that spawned more often: red frog (freq bonus 7) The monster species that spawned more often: trap warp fungus (freq bonus 15) The monster species that spawned more often: tower statue (freq bonus 5) The monster species that spawned more often: umbrellarina (freq bonus 48) The monster species that spawned more often: beg rumbaed (freq bonus 6) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster species that never randomly spawned: acid ant The monster species that never randomly spawned: insensibly wainwright The monster species that never randomly spawned: evasive jermlaine The monster species that never randomly spawned: dancing queen The monster species that never randomly spawned: loud patch The monster species that never randomly spawned: Sabine The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: grey ooze The monster species that never randomly spawned: three of spades The monster species that never randomly spawned: undead undertaker The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 38) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 13) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 18) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 13) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 4) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 17) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 7) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 1) Next attribute increase check would have come at turn 103 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having speed (0) You were prevented from having wonderlegs (0) You had 1497 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (302) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (hiking boots) Scrolls scroll of healing (BASA MAINASA 1 MINETA MA AUCHA) scroll of mana (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of phase door (CLITUS DISCUS) scroll of standard id (PHD IN HIGH HEELING) scroll of cure (VE FORBRYDERNE) * scroll of extra healing (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) * scroll of greater mana restoration (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) Tools leather leash (leash) Gems loadboulder (gray) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Since you quit, the score list will not be checked.