Andy, neutral female maian Feminist ----- |.... +...| |@... |.@.| ----- [Andy the Rebel Woman] St14 Dx16 Co9 In5 Wi6 Ch17 FemMaiFemNeu Dlvl:1 G1 HP16(16) Pw14(14) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female maian Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: reflection You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 63% chance Wand drop chance was reduced to 82% Concealing monsters were spawned underneath items 17% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: martial arts (turn 76) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 115837 Monster spawn increase reached its maximum at turn 228187 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1436780 The monster class that cannot be genocided was jelly The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: guardian nymph (freq bonus 16) The monster species that spawned more often: Astaroth (freq bonus 20) The monster species that spawned more often: metamorphosed nupperibo (freq bonus 4) The monster species that spawned more often: beige force patch (freq bonus 18) The monster species that spawned more often: azure mold (freq bonus 3) The monster species that spawned more often: froth closefisted (freq bonus 5) The monster species that spawned more often: taker warp patch (freq bonus 96) The monster species that spawned more often: bluish beetle (freq bonus 48) The monster species that spawned more often: octopog (freq bonus 18) The monster species that spawned more often: stillwater kamerel (freq bonus 12) The monster species that spawned more often: backwoodsmen locoism beguine (freq bonus 8) The monster species that spawned more often: multiplexer dove cooperated arrant disabling bobby (freq bonus 6) The monster species that spawned more often: undefined creature (freq bonus 12) The monster species that spawned more often: piccalilli myth (freq bonus 20) The monster species that spawned more often: supreme lich (freq bonus 24) The monster species that spawned more often: chloroform piercer (freq bonus 4) The monster species that spawned more often: void stalk (freq bonus 14) The monster species that spawned more often: death brigadier (freq bonus 36) The monster species that spawned more often: Marleen's hugging boot (freq bonus 10) The monster species that spawned more often: giant fruit fly (freq bonus 20) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 18) The monster trait that was more common: monsters that howl at the moon (freq bonus 40) The monster species that never randomly spawned: epidote stalk The monster species that never randomly spawned: osteochuck The monster species that never randomly spawned: orange ego jelly The monster species that never randomly spawned: mendable pope The monster species that never randomly spawned: baby golden dragon The monster species that never randomly spawned: traced dentine The monster species that never randomly spawned: lower team starwolf member The monster species that never randomly spawned: poison spore lichen The monster species that never randomly spawned: luminescent mold The monster species that never randomly spawned: street thug The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 2) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 160) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 11) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 2) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 4) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 46) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 14) Next attribute increase check would have come at turn 248 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having reflection (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You could teleport You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (215) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (femmy boots) Scrolls scroll of healing (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of mana (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of phase door (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of standard id (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of cure (WONTU PASS) * scroll of extra healing (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) * scroll of greater mana restoration (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) Wands wand of teleportation (multicolor) Tools leather leash (leash) Gems worthless piece of teal glass (teal) worthless piece of blue glass (blue) opal (white) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 815 points, Since you escaped early, the score list will not be checked.