Andy, chaotic female evilvariant Feminist /-\ |@| \-/ [Andy the Fingernail Scratcher] St14 Dx11 Co8 In8 Wi4 Ch20 FemEviFemCha Dlvl:3 G15 HP0(42) Pw59(59) AC9 Xp6/336 T913 Hun Par Latest messages [-1 -> 9] The digestolichen grabs you! The digestolichen engulfs you! The digestolichen digests you! You are unharmed. The digestolichen digests you! You are unharmed. The digestolichen digests you! You are unharmed. The digestolichen digests you! You are unharmed. The digestolichen misses. The digestolichen strongly digests you! You are unharmed. The digestolichen thoroughly digests you! You are unharmed. The digestolichen utterly digests you! You are unharmed. The digestolichen totally digests you! You die... Your inventory Weapons a - an uncursed -3 high-heeled sandal (weapon in hand) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - a blessed +0 lance (alternate weapon; not wielded) {75} Armor d - an uncursed +0 pair of killer heels {8} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 4 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks v - a cursed spellbook of botox resist (6:2) {0} Wands t - an uncursed wand of remove curse (0:7) {0} Tools e - a cursed leather leash {0} f - a cursed stethoscope {0} Gems g - 10 uncursed +0 rocks {0} h - 8 uncursed -2 rocks {0} i - an uncursed +0 worthless piece of red glass {1} j - an uncursed +0 worthless piece of yellow glass {1} k - an uncursed +0 worthless piece of green glass {1} s - a cursed -2 worthless piece of pink glass {1} Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 13 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 154 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 28 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 59% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 69% Monster death drops spawned with only 85% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: martial arts (turn 49) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41171 Monster spawn increase reached its maximum at turn 136377 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1316997 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster color that was spawned more often: green (freq bonus 6) The monster species that spawned more often: animated wedge sandal (freq bonus 24) The monster species that spawned more often: aureolin warp patch (freq bonus 9) The monster species that spawned more often: underrating kindergarten (freq bonus 8) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 14) The monster species that spawned more often: slaughtering troll (freq bonus 3) The monster species that spawned more often: red laser (freq bonus 9) The monster species that spawned more often: porter hungry stalk (freq bonus 20) The monster species that spawned more often: stoker dechlorination (freq bonus 24) The monster species that spawned more often: Detective Kchief (freq bonus 4) The monster species that spawned more often: trembled brevetted (freq bonus 6) The monster species that spawned more often: Laura's 'sister' combat boot (freq bonus 10) The monster species that spawned more often: drowning soul (freq bonus 5) The monster species that spawned more often: corrupted shambler (freq bonus 24) The monster species that spawned more often: river moccasin (freq bonus 8) The monster species that spawned more often: motet futurology (freq bonus 12) The monster species that spawned more often: elder fox (freq bonus 12) The monster species that spawned more often: ichthyosaur (freq bonus 5) The monster species that spawned more often: payable fluttery (freq bonus 48) The monster species that spawned more often: chaos spawn (freq bonus 8) The monster species that spawned more often: tree growth (freq bonus 6) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 5) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster trait that was more common: monsters with a thick skin (freq bonus 12) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster species that never randomly spawned: irritating woman The monster species that never randomly spawned: undead officer The monster species that never randomly spawned: croqueting hiccupped The monster species that never randomly spawned: color-changing laser The monster species that never randomly spawned: rock chunneler The monster species that never randomly spawned: Electronir The monster species that never randomly spawned: H-point The monster species that never randomly spawned: bronze golem The monster species that never randomly spawned: freezing mucus The monster species that never randomly spawned: satrapy hwy The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 18) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 91) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 13) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 13) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 2) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 11) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 1) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Next attribute increase check would have come at turn 3657 Strength training was 5 Dexterity training was 7 Wisdom training was 4 Constitution training was 2 You were paralyzed (-18) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your techniques didn't work. (0) You were prevented from having telepathy (0) You were prevented from having curse resistance (0) You had 320 points of nutrition remaining You were swallowed by a digestolichen Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (castlevania boots) Scrolls scroll of healing (SHENME SHIHOU TENGTONG FABU) scroll of mana (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of phase door (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of standard id (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of cure (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) * scroll of extra healing (ADD STRENGTHS DIVIDE EVENLY) * scroll of greater mana restoration (YOU AINT GETTING OUT OF HERE ALIVE) scroll of identify (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of earth (ELF VERY ACCURASY) scroll called Remove Curse (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) Spellbooks spellbook of botox resist (appearing) Wands wand of remove curse (iridescent) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of yellow glass (yellow) worthless piece of green glass (green) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 0 fuel barrels (1 created) 0 tribbles (2 created) 0 thick jackals (1 created) 2 coyotes a gas spore (2 created) 2 ego gas spores 0 hidden gas spores (2 created) 0 floating eyes (1 created) a porter floating eye 0 burning eyes (1 created) a one-eyed bugger a green eye 0 freezing spheres (1 created) 0 energy spheres (1 created) 0 eyetins (1 created) 0 kobolds (1 created) 0 small kobolds (1 created) 0 gizards (1 created) a mynock (4 created) 6 mega goblins a yellow centipede 0 piercoids (1 created) 0 bore worms (4 created) a stone bug a digestolichen (2 created) 0 golden mushrooms (1 created) a green growth (2 created) 0 tapioca puddings (1 created) a maintenance automaton a nethorn a tundra bear cub a karakasa 0 block-heeled girls (1 created) 0 shopkeepers (3 created) a baby boo a novice medium wall 0 small turrets (1 created) 0 poison troves (1 created) 59 creatures born. 26 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 20 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Grand Master) (29 of 160) general combat [Unskilled] (max Expert) (2 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (25 of 160) petkeeping [Basic] (max Expert) (25 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (44 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (21 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (1 of 20) Buh-Bye Andy the Feminist... You died in The Dungeons of Doom on dungeon level 3 with 1528 points, and 15 pieces of gold, after 913 moves. Killer: a monster (digestolichen), while reading a cursed book You were level 6 with a maximum of 42 hit points when you died. You reached the 55th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 53 1537 Andy-Fem-Yee-Fem-Law quit in The Dungeons of Doom on level 1. 34 [34] 54 1536 Coolfrog-War-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by head trauma. - [54] *55 1528 Andy-Fem-Evi-Fem-Cha died in The Dungeons of Doom on * level 3. Killed by a monster (digestolichen), while reading a cursed book. - [42] 56 1513 Demo-Sag-Sed-Fem-Law died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [23] 57 1488 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [58]