Andy, chaotic female navi Feminist ---------- |......... |........| |.....@.$| |.....@..| |........| ---.------ [Andy the Rebel Woman] St5 Dx12 Co14 In4 Wi4 Ch11 FemNavFemCha Dlvl:1 G0 HP16(16) Pw11(11) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female navi Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: improved vision You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 32 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 75% Wand drop chance was reduced to 89% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: healing spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46627 Monster spawn increase reached its maximum at turn 124157 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 434972 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 48) The monster species that spawned more often: sexy hexy (freq bonus 20) The monster species that spawned more often: radiant stalk (freq bonus 12) The monster species that spawned more often: refitting egypt minuet (freq bonus 3) The monster species that spawned more often: addict (freq bonus 28) The monster species that spawned more often: white centipede (freq bonus 14) The monster species that spawned more often: giant snow bat (freq bonus 10) The monster species that spawned more often: mummified priest (freq bonus 15) The monster species that spawned more often: moonbridge mage (freq bonus 60) The monster species that spawned more often: evasive jermlaine (freq bonus 8) The monster species that spawned more often: grantable scourer (freq bonus 16) The monster species that spawned more often: flying leocrotta (freq bonus 20) The monster species that spawned more often: lynx (freq bonus 36) The monster species that spawned more often: grandpa (freq bonus 12) The monster species that spawned more often: ghost (freq bonus 4) The monster species that spawned more often: crosstown disentangled (freq bonus 12) The monster species that spawned more often: pain nurse (freq bonus 10) The monster species that spawned more often: giant squid (freq bonus 32) The monster species that spawned more often: gnomonic malthusianism (freq bonus 3) The monster species that spawned more often: knurling psalmist (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 5) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 36) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster species that never randomly spawned: yellow pseudodragon The monster species that never randomly spawned: multi-hued mold The monster species that never randomly spawned: honeymooned macerating The monster species that never randomly spawned: protege forgettable expounder The monster species that never randomly spawned: Indalecio The monster species that never randomly spawned: heedful twangler The monster species that never randomly spawned: troglodyte witch doctor The monster species that never randomly spawned: exalter sedimentary The monster species that never randomly spawned: bomb-carrying ornithopter automaton The monster species that never randomly spawned: Celeborn The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 4) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 14) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 17) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 73) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 24) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 1) Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having see invisible (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (402) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (stroking boots) wedge sandals (heeled sandals) Scrolls scroll of healing (WORLD FALL) scroll of mana (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of phase door (OIL YOU ASSHOLE) scroll of standard id (SUN STOP STATUS) scroll of cure (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) * scroll of extra healing (SKCUS YELDUD) * scroll of greater mana restoration (I R TEH UBER PWNZ0R) Tools leather leash (leash) Gems worthless piece of pink glass (pink) worthless piece of violet glass (violet) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 22 points, Since you escaped early, the score list will not be checked.