Andy, lawful female draconian Feminist --+-----.- |......... |......@@| |........| ---------- [Andy the Rebel Woman] St9 Dx15 Co9 In5 Wi3 Ch16 FemDraFemLaw Dlvl:1 G1 HP21(21) Pw13(13) AC-7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female draconian Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: searching You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 260 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: protection spells (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55500 Monster spawn increase reached its maximum at turn 114775 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 310788 The monster class that cannot be genocided was naga The monster class that was spawned more often: vampire (freq bonus 3) The monster color that was spawned more often: bright magenta (freq bonus 5) The monster species that spawned more often: giant mumak (freq bonus 16) The monster species that spawned more often: slut (freq bonus 8) The monster species that spawned more often: hardtop petroleum submersibility crimson (freq bonus 8) The monster species that spawned more often: lava lich (freq bonus 24) The monster species that spawned more often: giant white dragonfly (freq bonus 108) The monster species that spawned more often: Koplich (freq bonus 60) The monster species that spawned more often: voicing chessman (freq bonus 12) The monster species that spawned more often: adventurer fungus (freq bonus 8) The monster species that spawned more often: surikus sephirah (freq bonus 10) The monster species that spawned more often: dim force patch (freq bonus 12) The monster species that spawned more often: besting collate (freq bonus 7) The monster species that spawned more often: gray ooze (freq bonus 15) The monster species that spawned more often: warty growth (freq bonus 6) The monster species that spawned more often: dancing dragon (freq bonus 12) The monster species that spawned more often: Jessica (freq bonus 5) The monster species that spawned more often: dragonite (freq bonus 9) The monster species that spawned more often: picture kobold (freq bonus 24) The monster species that spawned more often: pitch bomb (freq bonus 12) The monster species that spawned more often: great red dragon (freq bonus 12) The monster species that spawned more often: intwined systematize (freq bonus 14) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 7) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster species that never randomly spawned: walking stick blubberer The monster species that never randomly spawned: incubus The monster species that never randomly spawned: hosteling flogger The monster species that never randomly spawned: hole spore The monster species that never randomly spawned: wood wight The monster species that never randomly spawned: velar triumphant The monster species that never randomly spawned: weird mold The monster species that never randomly spawned: posturer vole connecticut shuffled The monster species that never randomly spawned: prearranging acetaminophen The monster species that never randomly spawned: daat sephirah The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 20) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 42) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 11) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 11) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 11) Next attribute increase check would have come at turn 984 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having automatic searching (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (554) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (fin boots) Scrolls scroll of healing (SNAIL IS THE BEST RACE IN ELONA) scroll of mana (FOO BAR) scroll of phase door (GRAB EM BY THE PUSSY) scroll of standard id (COPAC DE INUNDATII) scroll of cure (PLUS 100 MAGIC MARKER) * scroll of extra healing (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) * scroll of greater mana restoration (SO INFERO NO) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.