Andy, lawful female snail Feminist -- |. ----. ...... |.....-### |{...@@,,, -------,,, [Andy the Rebel Woman] St12 Dx11 Co7 In8 Wi4 Ch20 FemSnlFemLaw Dlvl:1 G0 HP23(23) Pw18(18) AC-1 Xp1/0 T3 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female snail Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 167 Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 67% Ring drop chance was reduced to 44% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 86% Monster death drops spawned with only 83% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: bow (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106503 Monster spawn increase reached its maximum at turn 145852 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2583142 The monster class that cannot be genocided was ghost The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 21) The monster species that spawned more often: damaged arcadian avenger (freq bonus 5) The monster species that spawned more often: devious eel (freq bonus 24) The monster species that spawned more often: criticized scooping majestic concluder (freq bonus 24) The monster species that spawned more often: great hell nanafushi (freq bonus 3) The monster species that spawned more often: edgy fungus (freq bonus 4) The monster species that spawned more often: crater mushroom (freq bonus 24) The monster species that spawned more often: silent spirit (freq bonus 36) The monster species that spawned more often: bread-and butterfly (freq bonus 16) The monster species that spawned more often: arch-vile (freq bonus 8) The monster species that spawned more often: crypto plainest (freq bonus 32) The monster species that spawned more often: giant spider (freq bonus 24) The monster species that spawned more often: stoning sphere (freq bonus 16) The monster species that spawned more often: ebony mold (freq bonus 6) The monster species that spawned more often: dart turret (freq bonus 10) The monster species that spawned more often: husbanding repeatedly (freq bonus 20) The monster species that spawned more often: scoped homemaker (freq bonus 8) The monster species that spawned more often: petty mind flayer (freq bonus 18) The monster species that spawned more often: simitar tasselled (freq bonus 6) The monster species that spawned more often: wounding knight (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster species that never randomly spawned: guttersnipe integrating The monster species that never randomly spawned: ogre sergeant The monster species that never randomly spawned: red slime The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: dream stalk The monster species that never randomly spawned: scouter bootie bereaver The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: The Boar of Everholt The monster species that never randomly spawned: tanuki The monster species that never randomly spawned: hedrow wizard The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 3) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 54) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 37) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 25) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 83) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 9) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 22) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 14) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 97) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 2) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having detect monsters (0) You were prevented from having stunnopathy (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (619) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (riding boots) Scrolls scroll of healing (TOUCH ELF MAYBE BURN) scroll of mana (RGB ZNFUVAALL CRERIBQ) scroll of phase door (CUTME) scroll of standard id (MAKE THE PRIZE TWICE USED) scroll of cure (FASCICULUS PROPRIUS) * scroll of extra healing (BUGGY DEBUGGED OPTIMIZED) * scroll of greater mana restoration (MAKED FLOT STONE TO HURTED ENEMYTRAP) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) worthless piece of pink glass (pink) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Skilled) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Skilled) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Skilled) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max World Champion) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Skilled) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.