Andy, neutral female navi Feminist ------- |}k...| |.....+ |..@@.| |...... ------- [Andy the Rebel Woman] St11 Dx16 Co12 In6 Wi4 Ch13 FemNavFemNeu Dlvl:1 G0 HP16(16) Pw11(11) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female navi Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: fire resistance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 265 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: protection spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42094 Monster spawn increase reached its maximum at turn 143175 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 486132 The monster class that cannot be genocided was ghost The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: Desert Dwarf (freq bonus 15) The monster species that spawned more often: gruesome naga (freq bonus 56) The monster species that spawned more often: burner turret (freq bonus 10) The monster species that spawned more often: flay fraught (freq bonus 3) The monster species that spawned more often: healing force patch (freq bonus 36) The monster species that spawned more often: domestic spider (freq bonus 60) The monster species that spawned more often: Gamabunta (freq bonus 18) The monster species that spawned more often: tracer (freq bonus 12) The monster species that spawned more often: adult sky dragon (freq bonus 24) The monster species that spawned more often: tunnel wight (freq bonus 24) The monster species that spawned more often: abetting prescientific (freq bonus 2) The monster species that spawned more often: USA President (freq bonus 18) The monster species that spawned more often: giant totoro (freq bonus 18) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 12) The monster species that spawned more often: ultra spider (freq bonus 8) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 9) The monster species that spawned more often: teenie swarm (freq bonus 6) The monster species that spawned more often: overheated dancing (freq bonus 6) The monster species that spawned more often: unlight turret (freq bonus 9) The monster species that spawned more often: Lilly (freq bonus 12) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 12) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster species that never randomly spawned: bondage brutal The monster species that never randomly spawned: Traffic Kop The monster species that never randomly spawned: giant rotting jellyfish The monster species that never randomly spawned: runoff spore The monster species that never randomly spawned: Grand Katcher The monster species that never randomly spawned: petro force fungus The monster species that never randomly spawned: doodad unimportance The monster species that never randomly spawned: correct bull The monster species that never randomly spawned: megademon The monster species that never randomly spawned: brindled kindheartedly backslap casing The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 48) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 16) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 8) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 2) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 9) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 83) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 45) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 3) Next attribute increase check would have come at turn 381 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having fire resistance (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (619) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (velcro boots) wedge sandals (heeled sandals) Scrolls scroll of healing (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of mana (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of phase door (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of standard id (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of cure (TROOG TROOOG TROOOOOG) * scroll of extra healing (WAKTU UNTUK MATI) * scroll of greater mana restoration (NURSE THE NAIL THE ATTACK IS STRONGER) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.